How to use SendPong method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SendPong

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],...

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ReceiveEventTests.cs

Source:ReceiveEventTests.cs Github

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...80 this.Counter = 0;81 while (this.Counter < 5)82 {83 await this.ReceiveEventAsync(typeof(Ping));84 this.SendPong();85 }86 this.RaiseHaltEvent();87 }88 private void SendPong()89 {90 this.Counter++;91 this.SendEvent(this.Server, new Pong());92 }93 }94 [OnEventDoAction(typeof(Pong), nameof(SendPing))]95 private class ServerActor1 : Actor96 {97 private ActorId Client;98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 this.Client = this.CreateActor(typeof(ClientActor));101 this.SendEvent(this.Client, new SetupEvent(this.Id));102 this.SendPing();103 return Task.CompletedTask;104 }105 private void SendPing()106 {107 this.SendEvent(this.Client, new Ping());108 }109 }110 [Fact(Timeout = 5000)]111 public void TestExchangedReceiveEventInActor()112 {113 this.Test(r =>114 {115 r.CreateActor(typeof(ServerActor1));116 },117 configuration: this.GetConfiguration().WithTestingIterations(100));118 }119 [OnEventDoAction(typeof(Pong), nameof(IgnorePongEvent))]120 private class ServerActor2 : Actor121 {122 private ActorId Client;123 protected override Task OnInitializeAsync(Event initialEvent)124 {125 this.Client = this.CreateActor(typeof(ClientActor));126 this.SendEvent(this.Client, new SetupEvent(this.Id));127 this.SendPing();128 return Task.CompletedTask;129 }130 private void SendPing()131 {132 this.SendEvent(this.Client, new Ping());133 }134#pragma warning disable CA1822 // Mark members as static135 private void IgnorePongEvent()136#pragma warning restore CA1822 // Mark members as static137 {138 }139 }140 [Fact(Timeout = 5000)]141 public void TestOneActorReceiveEventFailure()142 {143 this.TestWithError(r =>144 {145 r.CreateActor(typeof(ServerActor2));146 },147 configuration: this.GetConfiguration().WithTestingIterations(100),148 expectedError: "Deadlock detected. ClientActor() is waiting to " +149 "receive an event, but no other controlled operations are enabled.",150 replay: true);151 }152 [Fact(Timeout = 5000)]153 public void TestTwoActorsReceiveEventFailure()154 {155 this.TestWithError(r =>156 {157 r.CreateActor(typeof(ServerActor2));158 r.CreateActor(typeof(ServerActor2));159 },160 configuration: this.GetConfiguration().WithTestingIterations(100),161 expectedError: "Deadlock detected. ClientActor() and ClientActor() are waiting " +162 "to receive an event, but no other controlled operations are enabled.",163 replay: true);164 }165 [Fact(Timeout = 5000)]166 public void TestThreeActorsReceiveEventFailure()167 {168 this.TestWithError(r =>169 {170 r.CreateActor(typeof(ServerActor2));171 r.CreateActor(typeof(ServerActor2));172 r.CreateActor(typeof(ServerActor2));173 },174 configuration: this.GetConfiguration().WithTestingIterations(100),175 expectedError: "Deadlock detected. ClientActor(), ClientActor() and " +176 "ClientActor() are waiting to receive an event, but no other " +177 "controlled operations are enabled.",178 replay: true);179 }180 private class ClientStateMachine : StateMachine181 {182 private ActorId Server;183 private int Counter;184 [Start]185 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]186 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]187 private class Init : State188 {189 }190 private void SetupEvent(Event e)191 {192 this.Server = (e as SetupEvent).Id;193 this.Counter = 0;194 this.RaiseEvent(UnitEvent.Instance);195 }196 [OnEntry(nameof(ActiveOnEntry))]197 private class Active : State198 {199 }200 private async Task ActiveOnEntry()201 {202 while (this.Counter < 5)203 {204 await this.ReceiveEventAsync(typeof(Ping));205 this.SendPong();206 }207 this.RaiseHaltEvent();208 }209 private void SendPong()210 {211 this.Counter++;212 this.SendEvent(this.Server, new Pong());213 }214 }215 private class ServerStateMachine1 : StateMachine216 {217 private ActorId Client;218 [Start]219 [OnEntry(nameof(InitOnEntry))]220 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]221 private class Init : State222 {223 }...

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.MaxStepsFromBugFinding = 100;13 config.MaxFairStepsFromBugFinding = 100;14 config.MaxUnfairSchedulingSteps = 100;15 config.MaxUnfairStepsFromBugFinding = 100;16 config.EnableCycleDetection = false;17 config.EnableDataRaceDetection = false;18 config.EnableDoubleElectionBugFinding = false;19 config.EnableLivelockDetection = false;20 config.EnableOperationInterleavingsBugFinding = false;21 config.EnableRandomExecution = false;22 config.EnableTaskParallelLibrarySupport = false;23 config.EnableTimerRaceBugFinding = false;24 config.EnableUnfairnessBugFinding = false;25 config.EnableWaitOperationsBugFinding = false;26 config.RandomSchedulingSeed = 0;27 config.SchedulingIterations = 100;28 config.Verbose = 0;29 config.MaxFairSchedulingSteps = 100;30 config.MaxFairStepsFromBugFinding = 100;31 config.MaxUnfairSchedulingSteps = 100;32 config.MaxUnfairStepsFromBugFinding = 100;33 config.MaxSchedulingSteps = 100;34 config.MaxStepsFromBugFinding = 100;35 var runtime = RuntimeFactory.Create(config);36 var pong = runtime.CreateActor(typeof(Pong));37 runtime.SendEvent(pong, new SendPong());38 runtime.Wait();39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 var config = Configuration.Create();51 config.MaxSchedulingSteps = 100;52 config.MaxFairSchedulingSteps = 100;53 config.MaxStepsFromBugFinding = 100;54 config.MaxFairStepsFromBugFinding = 100;

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new PingEvent());10 return Task.CompletedTask;11 }12 protected override Task OnEventAsync(Event e)13 {14 if (e is PingEvent)15 {16 this.SendEvent(this.Id, new PongEvent());17 }18 else if (e is PongEvent)19 {20 this.SendEvent(this.Id, new PingEvent());21 }22 return Task.CompletedTask;23 }24 }25}26{27 {28 }29}30{31 {32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var pong = runtime.CreateActor(typeof(Pong));44 runtime.SendEvent(pong, new PingEvent());45 Console.ReadLine();46 }47 }48}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 [OnEventDoAction(typeof(Ping), nameof(SendPong))]7 class Init : State { }8 void SendPong(Event e)9 {10 var ping = (Ping)e;11 ping.Sender.Send(new Pong());12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 [OnEventDoAction(typeof(Ping), nameof(SendPong))]21 class Init : State { }22 void SendPong(Event e)23 {24 var ping = (Ping)e;25 ping.Sender.Send(new Pong());26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33 {34 [OnEventDoAction(typeof(Ping), nameof(SendPong))]35 class Init : State { }36 void SendPong(Event e)37 {38 var ping = (Ping)e;39 ping.Sender.Send(new Pong());40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 [OnEventDoAction(typeof(Ping), nameof(SendPong))]49 class Init : State { }50 void SendPong(Event e)51 {52 var ping = (Ping)e;53 ping.Sender.Send(new Pong());54 }55 }56}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 {9 public PingEvent()10 {11 }12 }13 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]14 {15 }16 private void SendPong()17 {18 this.Send(this.Id, new PingEvent());19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding;25using System;26using System.Threading.Tasks;27{28 {29 {30 public PingEvent()31 {32 }33 }34 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]35 {36 }37 private void SendPong()38 {39 this.Send(this.Id, new PingEvent());40 }41 }42}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]7 class Init : State { }8 void SendPong()9 {10 this.Send(this.Id, new PongEvent());11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System;17{18 {19 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]20 class Init : State { }21 void SendPing()22 {23 this.Send(this.Id, new PingEvent());24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System;30{31 {32 [OnEntry(nameof(PingPongTest))]33 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]34 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]35 class Init : State { }36 void PingPongTest()37 {38 this.Send(this.Id, new PingEvent());39 }40 void SendPong()41 {42 this.Send(this.Id, new PongEvent());43 }44 void SendPing()45 {46 this.Send(this.Id, new PingEvent());47 }48 }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors;52using System;53{

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(PongMonitor));11 var pong = runtime.CreateActor(typeof(Pong));12 runtime.SendEvent(pong, new PingEvent());13 runtime.Wait();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.RegisterMonitor(typeof(PongMonitor));27 var pong = runtime.CreateActor(typeof(Pong));28 runtime.SendEvent(pong, new PingEvent());29 runtime.Wait();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 runtime.RegisterMonitor(typeof(PongMonitor));43 var pong = runtime.CreateActor(typeof(Pong));44 runtime.SendEvent(pong, new PingEvent());45 runtime.Wait();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 runtime.RegisterMonitor(typeof(PongMonitor));59 var pong = runtime.CreateActor(typeof(Pong));60 runtime.SendEvent(pong, new PingEvent());61 runtime.Wait();62 }63 }64}

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SendPong

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(PingMonitor));12 runtime.CreateActor(typeof(Ping));13 runtime.CreateActor(typeof(Pong));14 runtime.Run();15 }16 }17}18using System;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.TestingServices;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 runtime.RegisterMonitor(typeof(PingMonitor));29 runtime.CreateActor(typeof(Ping));30 runtime.CreateActor(typeof(Pong));31 runtime.Run();32 }33 }34}35using System;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.TestingServices;40{41 {42 static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 runtime.RegisterMonitor(typeof(PingMonitor));46 runtime.CreateActor(typeof(Ping));47 runtime.CreateActor(typeof(Pong));48 runtime.Run();49 }50 }51}52using System;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.TestingServices;57{58 {59 static void Main(string[] args)60 {61 var runtime = RuntimeFactory.Create();62 runtime.RegisterMonitor(typeof(PingMonitor));63 runtime.CreateActor(typeof(Ping));64 runtime.CreateActor(typeof(Pong));65 runtime.Run();66 }67 }68}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new Ping());10 return Task.CompletedTask;11 }12 private Task OnPingEvent(Event e)13 {14 this.SendEvent(this.Id, new Pong());15 return Task.CompletedTask;16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote;22using System.Threading.Tasks;23{24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.SendEvent(this.Id, new Pong());28 return Task.CompletedTask;29 }30 private Task OnPongEvent(Event e)31 {32 this.SendEvent(this.Id, new Ping());33 return Task.CompletedTask;34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote;40using System.Threading.Tasks;41{42 {43 protected override Task OnInitializeAsync(Event initialEvent)44 {45 this.SendEvent(this.Id, new Ping());46 return Task.CompletedTask;47 }48 private Task OnPingEvent(Event e)49 {50 this.SendEvent(this.Id, new Pong());51 return Task.CompletedTask;52 }53 private Task OnPongEvent(Event e)54 {55 this.SendEvent(this.Id, new Ping());56 return Task.CompletedTask;57 }58 }59}60using Microsoft.Coyote.Actors.BugFinding.Tests;

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