Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SendPong
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...568            [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569            [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572            [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573            private class WaitForRequest : State574            {575            }576            private void ProcessUpdateAction()577            {578                this.NextSeqId++;579                this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580            }581            private void ProcessQueryAction(Event e)582            {583                var client = (e as Client.Query).Client;584                var key = (e as Client.Query).Key;585                this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586                if (this.KeyValueStore.ContainsKey(key))587                {588                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589                        this.Id, key, this.KeyValueStore[key]));590                    this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591                }592                else593                {594                    this.SendEvent(client, new ResponseToQuery(-1));595                }596            }597            private void ProcessBecomeHead(Event e)598            {599                this.IsHead = true;600                this.Predecessor = this.Id;601                var target = (e as ChainReplicationMaster.BecomeHead).Target;602                this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603            }604            private void ProcessBecomeTail(Event e)605            {606                this.IsTail = true;607                this.Successor = this.Id;608                for (int i = 0; i < this.SentHistory.Count; i++)609                {610                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611                        this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612                    this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613                    this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614                }615                var target = (e as ChainReplicationMaster.BecomeTail).Target;616                this.SendEvent(target, new ChainReplicationMaster.TailChanged());617            }618            private void SendPong(Event e)619            {620                var target = (e as FailureDetector.Ping).Target;621                this.SendEvent(target, new FailureDetector.Pong());622            }623            private void UpdatePredecessor(Event e)624            {625                var main = (e as NewPredecessor).Main;626                this.Predecessor = (e as NewPredecessor).Predecessor;627                if (this.History.Count > 0)628                {629                    if (this.SentHistory.Count > 0)630                    {631                        this.SendEvent(main, new NewSuccInfo(632                            this.History[this.History.Count - 1],...ReceiveEventTests.cs
Source:ReceiveEventTests.cs  
...80                this.Counter = 0;81                while (this.Counter < 5)82                {83                    await this.ReceiveEventAsync(typeof(Ping));84                    this.SendPong();85                }86                this.RaiseHaltEvent();87            }88            private void SendPong()89            {90                this.Counter++;91                this.SendEvent(this.Server, new Pong());92            }93        }94        [OnEventDoAction(typeof(Pong), nameof(SendPing))]95        private class ServerActor1 : Actor96        {97            private ActorId Client;98            protected override Task OnInitializeAsync(Event initialEvent)99            {100                this.Client = this.CreateActor(typeof(ClientActor));101                this.SendEvent(this.Client, new SetupEvent(this.Id));102                this.SendPing();103                return Task.CompletedTask;104            }105            private void SendPing()106            {107                this.SendEvent(this.Client, new Ping());108            }109        }110        [Fact(Timeout = 5000)]111        public void TestExchangedReceiveEventInActor()112        {113            this.Test(r =>114            {115                r.CreateActor(typeof(ServerActor1));116            },117            configuration: this.GetConfiguration().WithTestingIterations(100));118        }119        [OnEventDoAction(typeof(Pong), nameof(IgnorePongEvent))]120        private class ServerActor2 : Actor121        {122            private ActorId Client;123            protected override Task OnInitializeAsync(Event initialEvent)124            {125                this.Client = this.CreateActor(typeof(ClientActor));126                this.SendEvent(this.Client, new SetupEvent(this.Id));127                this.SendPing();128                return Task.CompletedTask;129            }130            private void SendPing()131            {132                this.SendEvent(this.Client, new Ping());133            }134#pragma warning disable CA1822 // Mark members as static135            private void IgnorePongEvent()136#pragma warning restore CA1822 // Mark members as static137            {138            }139        }140        [Fact(Timeout = 5000)]141        public void TestOneActorReceiveEventFailure()142        {143            this.TestWithError(r =>144            {145                r.CreateActor(typeof(ServerActor2));146            },147            configuration: this.GetConfiguration().WithTestingIterations(100),148            expectedError: "Deadlock detected. ClientActor() is waiting to " +149                "receive an event, but no other controlled operations are enabled.",150            replay: true);151        }152        [Fact(Timeout = 5000)]153        public void TestTwoActorsReceiveEventFailure()154        {155            this.TestWithError(r =>156            {157                r.CreateActor(typeof(ServerActor2));158                r.CreateActor(typeof(ServerActor2));159            },160            configuration: this.GetConfiguration().WithTestingIterations(100),161            expectedError: "Deadlock detected. ClientActor() and ClientActor() are waiting " +162                "to receive an event, but no other controlled operations are enabled.",163            replay: true);164        }165        [Fact(Timeout = 5000)]166        public void TestThreeActorsReceiveEventFailure()167        {168            this.TestWithError(r =>169            {170                r.CreateActor(typeof(ServerActor2));171                r.CreateActor(typeof(ServerActor2));172                r.CreateActor(typeof(ServerActor2));173            },174            configuration: this.GetConfiguration().WithTestingIterations(100),175            expectedError: "Deadlock detected. ClientActor(), ClientActor() and " +176                "ClientActor() are waiting to receive an event, but no other " +177                "controlled operations are enabled.",178            replay: true);179        }180        private class ClientStateMachine : StateMachine181        {182            private ActorId Server;183            private int Counter;184            [Start]185            [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]186            [OnEventGotoState(typeof(UnitEvent), typeof(Active))]187            private class Init : State188            {189            }190            private void SetupEvent(Event e)191            {192                this.Server = (e as SetupEvent).Id;193                this.Counter = 0;194                this.RaiseEvent(UnitEvent.Instance);195            }196            [OnEntry(nameof(ActiveOnEntry))]197            private class Active : State198            {199            }200            private async Task ActiveOnEntry()201            {202                while (this.Counter < 5)203                {204                    await this.ReceiveEventAsync(typeof(Ping));205                    this.SendPong();206                }207                this.RaiseHaltEvent();208            }209            private void SendPong()210            {211                this.Counter++;212                this.SendEvent(this.Server, new Pong());213            }214        }215        private class ServerStateMachine1 : StateMachine216        {217            private ActorId Client;218            [Start]219            [OnEntry(nameof(InitOnEntry))]220            [OnEventGotoState(typeof(UnitEvent), typeof(Active))]221            private class Init : State222            {223            }...SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var config = Configuration.Create();10            config.MaxSchedulingSteps = 100;11            config.MaxFairSchedulingSteps = 100;12            config.MaxStepsFromBugFinding = 100;13            config.MaxFairStepsFromBugFinding = 100;14            config.MaxUnfairSchedulingSteps = 100;15            config.MaxUnfairStepsFromBugFinding = 100;16            config.EnableCycleDetection = false;17            config.EnableDataRaceDetection = false;18            config.EnableDoubleElectionBugFinding = false;19            config.EnableLivelockDetection = false;20            config.EnableOperationInterleavingsBugFinding = false;21            config.EnableRandomExecution = false;22            config.EnableTaskParallelLibrarySupport = false;23            config.EnableTimerRaceBugFinding = false;24            config.EnableUnfairnessBugFinding = false;25            config.EnableWaitOperationsBugFinding = false;26            config.RandomSchedulingSeed = 0;27            config.SchedulingIterations = 100;28            config.Verbose = 0;29            config.MaxFairSchedulingSteps = 100;30            config.MaxFairStepsFromBugFinding = 100;31            config.MaxUnfairSchedulingSteps = 100;32            config.MaxUnfairStepsFromBugFinding = 100;33            config.MaxSchedulingSteps = 100;34            config.MaxStepsFromBugFinding = 100;35            var runtime = RuntimeFactory.Create(config);36            var pong = runtime.CreateActor(typeof(Pong));37            runtime.SendEvent(pong, new SendPong());38            runtime.Wait();39        }40    }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47    {48        static void Main(string[] args)49        {50            var config = Configuration.Create();51            config.MaxSchedulingSteps = 100;52            config.MaxFairSchedulingSteps = 100;53            config.MaxStepsFromBugFinding = 100;54            config.MaxFairStepsFromBugFinding = 100;SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        protected override Task OnInitializeAsync(Event initialEvent)8        {9            this.SendEvent(this.Id, new PingEvent());10            return Task.CompletedTask;11        }12        protected override Task OnEventAsync(Event e)13        {14            if (e is PingEvent)15            {16                this.SendEvent(this.Id, new PongEvent());17            }18            else if (e is PongEvent)19            {20                this.SendEvent(this.Id, new PingEvent());21            }22            return Task.CompletedTask;23        }24    }25}26{27    {28    }29}30{31    {32    }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39    {40        static void Main(string[] args)41        {42            var runtime = RuntimeFactory.Create();43            var pong = runtime.CreateActor(typeof(Pong));44            runtime.SendEvent(pong, new PingEvent());45            Console.ReadLine();46        }47    }48}SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        [OnEventDoAction(typeof(Ping), nameof(SendPong))]7        class Init : State { }8        void SendPong(Event e)9        {10            var ping = (Ping)e;11            ping.Sender.Send(new Pong());12        }13    }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19    {20        [OnEventDoAction(typeof(Ping), nameof(SendPong))]21        class Init : State { }22        void SendPong(Event e)23        {24            var ping = (Ping)e;25            ping.Sender.Send(new Pong());26        }27    }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32{33    {34        [OnEventDoAction(typeof(Ping), nameof(SendPong))]35        class Init : State { }36        void SendPong(Event e)37        {38            var ping = (Ping)e;39            ping.Sender.Send(new Pong());40        }41    }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47    {48        [OnEventDoAction(typeof(Ping), nameof(SendPong))]49        class Init : State { }50        void SendPong(Event e)51        {52            var ping = (Ping)e;53            ping.Sender.Send(new Pong());54        }55    }56}SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7    {8        {9            public PingEvent()10            {11            }12        }13        [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]14        {15        }16        private void SendPong()17        {18            this.Send(this.Id, new PingEvent());19        }20    }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding;25using System;26using System.Threading.Tasks;27{28    {29        {30            public PingEvent()31            {32            }33        }34        [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]35        {36        }37        private void SendPong()38        {39            this.Send(this.Id, new PingEvent());40        }41    }42}SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5    {6        [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]7        class Init : State { }8        void SendPong()9        {10            this.Send(this.Id, new PongEvent());11        }12    }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System;17{18    {19        [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]20        class Init : State { }21        void SendPing()22        {23            this.Send(this.Id, new PingEvent());24        }25    }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System;30{31    {32        [OnEntry(nameof(PingPongTest))]33        [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]34        [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]35        class Init : State { }36        void PingPongTest()37        {38            this.Send(this.Id, new PingEvent());39        }40        void SendPong()41        {42            this.Send(this.Id, new PongEvent());43        }44        void SendPing()45        {46            this.Send(this.Id, new PingEvent());47        }48    }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors;52using System;53{SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.RegisterMonitor(typeof(PongMonitor));11            var pong = runtime.CreateActor(typeof(Pong));12            runtime.SendEvent(pong, new PingEvent());13            runtime.Wait();14        }15    }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System;20using System.Threading.Tasks;21{22    {23        static void Main(string[] args)24        {25            var runtime = RuntimeFactory.Create();26            runtime.RegisterMonitor(typeof(PongMonitor));27            var pong = runtime.CreateActor(typeof(Pong));28            runtime.SendEvent(pong, new PingEvent());29            runtime.Wait();30        }31    }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using System;36using System.Threading.Tasks;37{38    {39        static void Main(string[] args)40        {41            var runtime = RuntimeFactory.Create();42            runtime.RegisterMonitor(typeof(PongMonitor));43            var pong = runtime.CreateActor(typeof(Pong));44            runtime.SendEvent(pong, new PingEvent());45            runtime.Wait();46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using System;52using System.Threading.Tasks;53{54    {55        static void Main(string[] args)56        {57            var runtime = RuntimeFactory.Create();58            runtime.RegisterMonitor(typeof(PongMonitor));59            var pong = runtime.CreateActor(typeof(Pong));60            runtime.SendEvent(pong, new PingEvent());61            runtime.Wait();62        }63    }64}SendPong
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6{7    {8        static void Main(string[] args)9        {10            var runtime = RuntimeFactory.Create();11            runtime.RegisterMonitor(typeof(PingMonitor));12            runtime.CreateActor(typeof(Ping));13            runtime.CreateActor(typeof(Pong));14            runtime.Run();15        }16    }17}18using System;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.TestingServices;23{24    {25        static void Main(string[] args)26        {27            var runtime = RuntimeFactory.Create();28            runtime.RegisterMonitor(typeof(PingMonitor));29            runtime.CreateActor(typeof(Ping));30            runtime.CreateActor(typeof(Pong));31            runtime.Run();32        }33    }34}35using System;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.TestingServices;40{41    {42        static void Main(string[] args)43        {44            var runtime = RuntimeFactory.Create();45            runtime.RegisterMonitor(typeof(PingMonitor));46            runtime.CreateActor(typeof(Ping));47            runtime.CreateActor(typeof(Pong));48            runtime.Run();49        }50    }51}52using System;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.TestingServices;57{58    {59        static void Main(string[] args)60        {61            var runtime = RuntimeFactory.Create();62            runtime.RegisterMonitor(typeof(PingMonitor));63            runtime.CreateActor(typeof(Ping));64            runtime.CreateActor(typeof(Pong));65            runtime.Run();66        }67    }68}SendPong
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5{6    {7        protected override Task OnInitializeAsync(Event initialEvent)8        {9            this.SendEvent(this.Id, new Ping());10            return Task.CompletedTask;11        }12        private Task OnPingEvent(Event e)13        {14            this.SendEvent(this.Id, new Pong());15            return Task.CompletedTask;16        }17    }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote;22using System.Threading.Tasks;23{24    {25        protected override Task OnInitializeAsync(Event initialEvent)26        {27            this.SendEvent(this.Id, new Pong());28            return Task.CompletedTask;29        }30        private Task OnPongEvent(Event e)31        {32            this.SendEvent(this.Id, new Ping());33            return Task.CompletedTask;34        }35    }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote;40using System.Threading.Tasks;41{42    {43        protected override Task OnInitializeAsync(Event initialEvent)44        {45            this.SendEvent(this.Id, new Ping());46            return Task.CompletedTask;47        }48        private Task OnPingEvent(Event e)49        {50            this.SendEvent(this.Id, new Pong());51            return Task.CompletedTask;52        }53        private Task OnPongEvent(Event e)54        {55            this.SendEvent(this.Id, new Ping());56            return Task.CompletedTask;57        }58    }59}60using Microsoft.Coyote.Actors.BugFinding.Tests;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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