How to use UpdateFailureDetector method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.UpdateFailureDetector

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Ping;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Ping;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong.Ping;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong.Pong.Ping;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong.Pong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong.Pong.Pong.Ping;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong.Pong.Pong.Pong;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong.Pong.Pong.Pong.Ping;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Ping;

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.Tasks;11{12 {13 private ActorId PingId;14 [OnEventDoAction(typeof(Start), nameof(OnInit))]15 [OnEventDoAction(typeof(UpdateFailureDetector), nameof(OnUpdateFailureDetector))]16 private class Init : State { }17 private void OnInit()18 {19 this.PingId = (this.ReceivedEvent as Start).PingId;20 this.RaiseEvent(new UpdateFailureDetector());21 }22 private void OnUpdateFailureDetector()23 {24 this.SendEvent(this.PingId, new UpdateFailureDetector());25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36using Microsoft.Coyote.SystematicTesting;37using Microsoft.Coyote.Tasks;38{39 {40 private ActorId PongId;41 [OnEventDoAction(typeof(Start), nameof(OnInit))]42 [OnEventDoAction(typeof(UpdateFailureDetector), nameof(OnUpdateFailureDetector))]43 private class Init : State { }44 private void OnInit()45 {46 this.PongId = (this.ReceivedEvent as Start).PongId;47 this.RaiseEvent(new UpdateFailureDetector());48 }49 private void OnUpdateFailureDetector()50 {51 this.SendEvent(this.PongId, new UpdateFailureDetector());52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.SchedulingStrategies;6{7 {8 private int Counter;9 [OnEventDoAction(typeof(InitEvent), nameof(Init))]10 [OnEventDoAction(typeof(PingEvent), nameof(Pong))]11 private class Init : State { }12 private void Init()13 {14 this.Counter = 0;15 }16 private void Pong()17 {18 this.Counter++;19 if (this.Counter == 10)20 {21 this.UpdateFailureDetector();22 }23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.BugFinding;30using Microsoft.Coyote.BugFinding.SchedulingStrategies;31{32 {33 private int Counter;34 [OnEntry(nameof(InitOnEntry))]35 [OnEventDoAction(typeof(PongEvent), nameof(Ping))]36 private class Init : State { }37 private void InitOnEntry()38 {39 this.Counter = 0;40 this.Send(this.Id, new PongEvent(), 1);41 }42 private void Ping()43 {44 this.Counter++;45 if (this.Counter == 10)46 {47 this.UpdateFailureDetector();48 }49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.BugFinding;56using Microsoft.Coyote.BugFinding.SchedulingStrategies;57{58 {59 private ActorId PingId;60 private ActorId PongId;61 [OnEntry(nameof(InitOnEntry))]62 [OnEventDoAction(typeof(PongEvent), nameof(Ping))]

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;9using Microsoft.Coyote.Actors.BugFinding.Tests.PongActor;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingActor;11{12 {13 private async Task Run()14 {15 var pong = this.CreateActor(typeof(PongActor));16 var ping = this.CreateActor(typeof(PingActor));17 this.SendEvent(ping, new PingEvent(pong));18 await this.ReceiveEventAsync<PongEvent>();19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;28using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;29using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;30using Microsoft.Coyote.Actors.BugFinding.Tests.PongActor;31using Microsoft.Coyote.Actors.BugFinding.Tests.PingActor;32{33 {34 private async Task Run()35 {36 var pong = this.CreateActor(typeof(PongActor));37 var ping = this.CreateActor(typeof(PingActor));38 this.SendEvent(ping, new PingEvent(pong));39 await this.ReceiveEventAsync<PongEvent>();40 }41 }42}

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UpdateFailureDetector

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 protected override async Task OnInitializeAsync(Event initialEvent)8 {9 }10 protected override Task OnEventAsync(Event e)11 {12 if (e is PingEvent)13 {14 Console.WriteLine("Pong received a ping event");15 return Task.CompletedTask;16 }17 else if (e is UpdateFailureDetectorEvent)18 {19 var updateFailureDetectorEvent = e as UpdateFailureDetectorEvent;20 this.SendEvent(new PongEvent(updateFailureDetectorEvent.PongId));21 return Task.CompletedTask;22 }23 else if (e is PongEvent)24 {25 var pongEvent = e as PongEvent;26 Console.WriteLine("Pong received a pong event from " + pongEvent.PongId);27 return Task.CompletedTask;28 }29 {30 return Task.CompletedTask;31 }32 }33 }34}35using System;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 protected override async Task OnInitializeAsync(Event initialEvent)42 {43 }44 protected override Task OnEventAsync(Event e)45 {46 if (e is PingEvent)47 {48 Console.WriteLine("Pong received a ping event");49 return Task.CompletedTask;50 }51 else if (e is UpdateFailureDetectorEvent)52 {53 var updateFailureDetectorEvent = e as UpdateFailureDetectorEvent;54 this.SendEvent(new PongEvent(updateFailureDetectorEvent.PongId));55 return Task.CompletedTask;56 }57 else if (e is PongEvent)58 {59 var pongEvent = e as PongEvent;60 Console.WriteLine("Pong received a pong event from " + pongEvent.PongId);61 return Task.CompletedTask;62 }

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UpdateFailureDetector

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.RegisterMonitor<FailureDetector>();10 return Task.CompletedTask;11 }12 private Task OnPingEvent(PingEvent e)13 {14 this.SendEvent(this.Id, new PongEvent());15 return Task.CompletedTask;16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using System.Threading.Tasks;22using System;23{24 {25 private ActorId pong;26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.RegisterMonitor<FailureDetector>();29 this.pong = this.CreateActor(typeof(Pong));30 this.SendEvent(this.pong, new PingEvent());31 return Task.CompletedTask;32 }33 private Task OnPongEvent(PongEvent e)34 {35 this.SendEvent(this.pong, new PingEvent());36 return Task.CompletedTask;37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42using System.Threading.Tasks;43using System;44{45 {46 private ActorId pong;47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 this.RegisterMonitor<FailureDetector>();50 this.pong = this.CreateActor(typeof(Pong));51 this.SendEvent(this.pong, new PingEvent());52 return Task.CompletedTask;53 }54 private Task OnPongEvent(PongEvent e)55 {56 this.SendEvent(this.pong, new PingEvent());57 return Task.CompletedTask;58 }59 }60}

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UpdateFailureDetector

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime runtime = ActorRuntime.Create();9 runtime.RegisterActor(typeof(Pong));10 var pong = ActorId.CreateActor(typeof(Pong));11 runtime.SendEvent(pong, new UpdateFailureDetector(1));12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System;19{20 {21 static void Main(string[] args)22 {23 ActorRuntime runtime = ActorRuntime.Create();24 runtime.RegisterActor(typeof(Ping));25 var ping = ActorId.CreateActor(typeof(Ping));26 runtime.SendEvent(ping, new UpdateFailureDetector(1));27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System;34{35 {36 static void Main(string[] args)37 {38 ActorRuntime runtime = ActorRuntime.Create();39 runtime.RegisterActor(typeof(PingPong));40 var pingpong = ActorId.CreateActor(typeof(PingPong));41 runtime.SendEvent(pingpong, new UpdateFailureDetector(1));42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using System;49{50 {51 static void Main(string[] args)52 {53 ActorRuntime runtime = ActorRuntime.Create();54 runtime.RegisterActor(typeof(PingPongActor));55 var pingpongactor = ActorId.CreateActor(typeof(PingPongActor));56 runtime.SendEvent(pingpongactor, new UpdateFailureDetector(1));57 Console.ReadLine();58 }59 }60}

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