How to use Setup method of Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent.Setup

HotStateTests.cs

Source:HotStateTests.cs Github

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...12 public HotStateTests(ITestOutputHelper output)13 : base(output)14 {15 }16 private class SetupEvent : Event17 {18 public ActorId Id;19 public SetupEvent(ActorId id)20 {21 this.Id = id;22 }23 }24 private class MConfig : Event25 {26 public List<ActorId> Ids;27 public MConfig(List<ActorId> ids)28 {29 this.Ids = ids;30 }31 }32 private class DoProcessing : Event33 {34 }35 private class FinishedProcessing : Event36 {37 }38 private class NotifyWorkerIsDone : Event39 {40 }41 private class Master : StateMachine42 {43 private List<ActorId> Workers;44 [Start]45 [OnEntry(nameof(InitOnEntry))]46 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]47 private class Init : State48 {49 }50 private void InitOnEntry()51 {52 this.Workers = new List<ActorId>();53 for (int idx = 0; idx < 3; idx++)54 {55 var worker = this.CreateActor(typeof(Worker));56 this.SendEvent(worker, new SetupEvent(this.Id));57 this.Workers.Add(worker);58 }59 this.Monitor<M>(new MConfig(this.Workers));60 this.RaiseEvent(UnitEvent.Instance);61 }62 [OnEntry(nameof(ActiveOnEntry))]63 [OnEventDoAction(typeof(FinishedProcessing), nameof(ProcessWorkerIsDone))]64 private class Active : State65 {66 }67 private void ActiveOnEntry()68 {69 foreach (var worker in this.Workers)70 {71 this.SendEvent(worker, new DoProcessing());72 }73 }74 private void ProcessWorkerIsDone()75 {76 this.Monitor<M>(new NotifyWorkerIsDone());77 }78 }79 private class Worker : StateMachine80 {81 private ActorId Master;82 [Start]83 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]84 [OnEventGotoState(typeof(UnitEvent), typeof(Processing))]85 private class Init : State86 {87 }88 private void SetupEvent(Event e)89 {90 this.Master = (e as SetupEvent).Id;91 this.RaiseEvent(UnitEvent.Instance);92 }93 [OnEventGotoState(typeof(DoProcessing), typeof(Done))]94 private class Processing : State95 {96 }97 [OnEntry(nameof(DoneOnEntry))]98 private class Done : State99 {100 }101 private void DoneOnEntry()102 {103 if (this.RandomBoolean())104 {105 this.SendEvent(this.Master, new FinishedProcessing());106 }107 this.RaiseHaltEvent();108 }109 }110 private class M : Monitor111 {112 private List<ActorId> Workers;113 [Start]114 [Hot]115 [OnEventDoAction(typeof(MConfig), nameof(SetupEvent))]116 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]117 [OnEventDoAction(typeof(NotifyWorkerIsDone), nameof(ProcessNotification))]118 private class Init : State119 {120 }121 private void SetupEvent(Event e)122 {123 this.Workers = (e as MConfig).Ids;124 }125 private void ProcessNotification()126 {127 this.Workers.RemoveAt(0);128 if (this.Workers.Count is 0)129 {130 this.RaiseEvent(UnitEvent.Instance);131 }132 }133 private class Done : State134 {135 }...

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FinalizerTests.cs

Source:FinalizerTests.cs Github

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...16 private class GCTracker17 {18 internal bool IsFinalized;19 }20 private class SetupEvent : Event21 {22 internal readonly GCTracker Tracker;23 internal SetupEvent(GCTracker tracker)24 {25 this.Tracker = tracker;26 }27 }28 public class A : Actor29 {30 private GCTracker Tracker;31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.Tracker = (initialEvent as SetupEvent).Tracker;34 return Task.CompletedTask;35 }36 ~A()37 {38 this.Tracker.IsFinalized = true;39 }40 }41 [Fact(Timeout = 5000)]42 public void TestActorFinalizerInvoked()43 {44 var tracker = new GCTracker();45 var config = this.GetConfiguration().WithTestingIterations(2);46 using TestingEngine engine = TestingEngine.Create(config, (IActorRuntime r) =>47 {48 var setup = new SetupEvent(tracker);49 r.CreateActor(typeof(A), setup);50 });51 engine.Run();52 // Force a full GC.53 GC.Collect(2);54 GC.WaitForFullGCComplete();55 GC.WaitForPendingFinalizers();56 Assert.True(tracker.IsFinalized, "Finalizer was not called.");57 }58 public class M : StateMachine59 {60 private GCTracker Tracker;61 [Start]62 [OnEntry(nameof(InitOnEntry))]63 public class Init : State64 {65 }66 private void InitOnEntry(Event e)67 {68 this.Tracker = (e as SetupEvent).Tracker;69 }70 ~M()71 {72 this.Tracker.IsFinalized = true;73 }74 }75 [Fact(Timeout = 5000)]76 public void TestStateMachineFinalizerInvoked()77 {78 var tracker = new GCTracker();79 var config = this.GetConfiguration().WithTestingIterations(2);80 using TestingEngine engine = TestingEngine.Create(config, (IActorRuntime r) =>81 {82 var setup = new SetupEvent(tracker);83 r.CreateActor(typeof(M), setup);84 });85 engine.Run();86 // Force a full GC.87 GC.Collect(2);88 GC.WaitForFullGCComplete();89 GC.WaitForPendingFinalizers();90 Assert.True(tracker.IsFinalized, "Finalizer was not called.");91 }92 }93}...

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SendInterleavingsTests.cs

Source:SendInterleavingsTests.cs Github

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...10 public SendInterleavingsTests(ITestOutputHelper output)11 : base(output)12 {13 }14 private class SetupEvent : Event15 {16 public ActorId Id;17 public SetupEvent(ActorId id)18 {19 this.Id = id;20 }21 }22 private class Event1 : Event23 {24 }25 private class Event2 : Event26 {27 }28 [OnEventDoAction(typeof(Event1), nameof(OnEvent1))]29 [OnEventDoAction(typeof(Event2), nameof(OnEvent2))]30 private class Receiver : Actor31 {32 private int Count = 0;33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 var s1 = this.CreateActor(typeof(Sender1));36 this.SendEvent(s1, new SetupEvent(this.Id));37 var s2 = this.CreateActor(typeof(Sender2));38 this.SendEvent(s2, new SetupEvent(this.Id));39 return Task.CompletedTask;40 }41 private void OnEvent1()42 {43 this.Count++;44 }45 private void OnEvent2()46 {47 this.Assert(this.Count != 1);48 }49 }50 [OnEventDoAction(typeof(SetupEvent), nameof(Run))]51 private class Sender1 : Actor52 {53 private void Run(Event e)54 {55 this.SendEvent((e as SetupEvent).Id, new Event1());56 this.SendEvent((e as SetupEvent).Id, new Event1());57 }58 }59 [OnEventDoAction(typeof(SetupEvent), nameof(Run))]60 private class Sender2 : Actor61 {62 private void Run(Event e)63 {64 this.SendEvent((e as SetupEvent).Id, new Event2());65 }66 }67 [Fact(Timeout = 5000)]68 public void TestSendInterleavingsAssertionFailure()69 {70 this.TestWithError(r =>71 {72 r.CreateActor(typeof(Receiver));73 },74 configuration: this.GetConfiguration().WithDFSStrategy().WithTestingIterations(600),75 expectedError: "Detected an assertion failure.",76 replay: true);77 }78 }...

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Setup

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System.Threading.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System.Threading.Tasks;13using Microsoft.Coyote.TestingServices;14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System.Threading.Tasks;18using Microsoft.Coyote.TestingServices;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System.Threading.Tasks;23using Microsoft.Coyote.TestingServices;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System.Threading.Tasks;28using Microsoft.Coyote.TestingServices;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System.Threading.Tasks;33using Microsoft.Coyote.TestingServices;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System.Threading.Tasks;38using Microsoft.Coyote.TestingServices;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43using Microsoft.Coyote.TestingServices;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System.Threading.Tasks;48using Microsoft.Coyote.TestingServices;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System.Threading.Tasks;53using Microsoft.Coyote.TestingServices;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System.Threading.Tasks;58using Microsoft.Coyote.TestingServices;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System.Threading.Tasks;

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Setup

Using AI Code Generation

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1var setup = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();2setup.Setup();3var test = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();4test.Test();5var teardown = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();6teardown.Teardown();7var test1 = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();8test1.Test1();9var test2 = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();10test2.Test2();11var test3 = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();12test3.Test3();13var test4 = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();14test4.Test4();15var test5 = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();16test5.Test5();17var test6 = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();18test6.Test6();19var test7 = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();20test7.Test7();21var test8 = new Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent();22test8.Test8();

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Setup

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 public SetupEvent()9 {10 }11 }12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(A));17 runtime.Run();18 }19 }20 {21 [OnEntry(nameof(EntryInit))]22 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]23 {24 }25 private void EntryInit()26 {27 this.Send(this.Id, new SetupEvent());28 }29 private void Setup()30 {31 Console.WriteLine("Setup");32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding;37using System;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(A));45 runtime.Run();46 }47 }48 {49 [OnEntry(nameof(EntryInit))]50 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]51 {52 }53 private void EntryInit()54 {55 this.Send(this.Id, new SetupEvent());56 }57 private void Setup()58 {59 Console.WriteLine("Setup");60 }61 }62}

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