Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.StatisticsMock
Source:PlayerMock.java  
1package be.seeseemelk.mockbukkit.entity;2import static org.junit.jupiter.api.Assertions.assertEquals;3import static org.junit.jupiter.api.Assertions.fail;4import be.seeseemelk.mockbukkit.statistic.StatisticsMock;5import java.net.InetSocketAddress;6import java.nio.charset.StandardCharsets;7import java.util.ArrayList;8import java.util.Arrays;9import java.util.Collection;10import java.util.Collections;11import java.util.HashSet;12import java.util.LinkedList;13import java.util.List;14import java.util.Map;15import java.util.Set;16import java.util.UUID;17import java.util.HashMap;18import java.util.function.Predicate;19import org.apache.commons.lang.Validate;20import org.bukkit.BanList;21import org.bukkit.Bukkit;22import org.bukkit.DyeColor;23import org.bukkit.Effect;24import org.bukkit.FluidCollisionMode;25import org.bukkit.GameMode;26import org.bukkit.GameRule;27import org.bukkit.Instrument;28import org.bukkit.Location;29import org.bukkit.Material;30import org.bukkit.NamespacedKey;31import org.bukkit.Note;32import org.bukkit.Particle;33import org.bukkit.Sound;34import org.bukkit.SoundCategory;35import org.bukkit.Statistic;36import org.bukkit.WeatherType;37import org.bukkit.World;38import org.bukkit.advancement.Advancement;39import org.bukkit.advancement.AdvancementProgress;40import org.bukkit.attribute.Attribute;41import org.bukkit.block.Block;42import org.bukkit.block.BlockFace;43import org.bukkit.block.data.BlockData;44import org.bukkit.conversations.Conversation;45import org.bukkit.conversations.ConversationAbandonedEvent;46import org.bukkit.entity.Entity;47import org.bukkit.entity.EntityType;48import org.bukkit.entity.Player;49import org.bukkit.entity.Pose;50import org.bukkit.entity.Villager;51import org.bukkit.entity.memory.MemoryKey;52import org.bukkit.event.Event;53import org.bukkit.event.block.BlockBreakEvent;54import org.bukkit.event.block.BlockDamageEvent;55import org.bukkit.event.block.BlockPlaceEvent;56import org.bukkit.event.entity.PlayerDeathEvent;57import org.bukkit.event.inventory.InventoryCloseEvent;58import org.bukkit.event.inventory.InventoryType;59import org.bukkit.event.player.AsyncPlayerChatEvent;60import org.bukkit.event.player.PlayerMoveEvent;61import org.bukkit.event.player.PlayerLevelChangeEvent;62import org.bukkit.event.player.PlayerRespawnEvent;63import org.bukkit.event.player.PlayerTeleportEvent;64import org.bukkit.event.player.PlayerToggleFlightEvent;65import org.bukkit.event.player.PlayerToggleSneakEvent;66import org.bukkit.event.player.PlayerToggleSprintEvent;67import org.bukkit.inventory.EntityEquipment;68import org.bukkit.inventory.Inventory;69import org.bukkit.inventory.InventoryView;70import org.bukkit.inventory.InventoryView.Property;71import org.bukkit.inventory.ItemStack;72import org.bukkit.inventory.MainHand;73import org.bukkit.inventory.Merchant;74import org.bukkit.inventory.PlayerInventory;75import org.bukkit.map.MapView;76import org.bukkit.plugin.Plugin;77import org.bukkit.scoreboard.Scoreboard;78import org.bukkit.util.BoundingBox;79import org.bukkit.util.RayTraceResult;80import org.jetbrains.annotations.NotNull;81import org.jetbrains.annotations.Nullable;82import be.seeseemelk.mockbukkit.MockBukkit;83import be.seeseemelk.mockbukkit.ServerMock;84import be.seeseemelk.mockbukkit.UnimplementedOperationException;85import be.seeseemelk.mockbukkit.inventory.EnderChestInventoryMock;86import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;87import be.seeseemelk.mockbukkit.inventory.PlayerInventoryViewMock;88import be.seeseemelk.mockbukkit.inventory.SimpleInventoryViewMock;89import be.seeseemelk.mockbukkit.sound.AudioExperience;90import be.seeseemelk.mockbukkit.sound.SoundReceiver;91import net.md_5.bungee.api.ChatMessageType;92import net.md_5.bungee.api.chat.BaseComponent;93public class PlayerMock extends LivingEntityMock implements Player, SoundReceiver94{95	private boolean online;96	private PlayerInventoryMock inventory = null;97	private EnderChestInventoryMock enderChest = null;98	private GameMode gamemode = GameMode.SURVIVAL;99	private String displayName = null;100	private String playerListName = null;101	private int expTotal = 0;102	private float exp = 0;103	private int foodLevel = 20;104	private float saturation = 5.0F;105	private int expLevel = 0;106	private boolean sneaking = false;107	private boolean sprinting = false;108	private boolean flying = false;109	private boolean whitelisted = true;110	private InventoryView inventoryView;111	private Location compassTarget;112	private Location bedSpawnLocation;113	private ItemStack cursor = null;114	private long firstPlayed = 0;115	private long lastPlayed = 0;116	private final PlayerSpigotMock playerSpigotMock = new PlayerSpigotMock();117	private final List<AudioExperience> heardSounds = new LinkedList<>();118	private final Map<UUID, Set<Plugin>> hiddenPlayers = new HashMap<>();119	private final Set<UUID> hiddenPlayersDeprecated = new HashSet<>();120	private final StatisticsMock statistics = new StatisticsMock();121	public PlayerMock(ServerMock server, String name)122	{123		this(server, name, UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(StandardCharsets.UTF_8)));124		this.online = false;125	}126	public PlayerMock(ServerMock server, String name, UUID uuid)127	{128		super(server, uuid);129		setName(name);130		setDisplayName(name);131		this.online = true;132		if (Bukkit.getWorlds().isEmpty())133		{134			MockBukkit.getMock().addSimpleWorld("world");...StatisticsMock
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.entity.StatisticsMock;3PlayerMock player = server.addPlayer();4StatisticsMock statistics = player.getStatistics();5statistics.set(Statistic.MINE_BLOCK, Material.DIAMOND_BLOCK, 10);6StatisticsMock statistics = player.getStatistics();7statistics.set(Statistic.MINE_BLOCK, Material.DIAMOND_BLOCK, 10);8public StatisticsMock()9public void reset()10public void clear()11public int get(Statistic statistic)12public int get(Statistic statistic,13public int get(Statistic statistic,14public void set(Statistic statistic,15public void set(Statistic statistic,16public void set(Statistic statistic,17public int increment(Statistic statistic)18public int increment(Statistic statistic,19public int increment(Statistic statistic,20public int decrement(Statistic statistic)21public int decrement(Statistic statistic,22public int decrement(Statistic statistic,23public int getDefaultValue(Statistic statistic)24public int getDefaultValue(Statistic statistic,25public int getDefaultValue(Statistic statistic,26public boolean isSupported(Statistic statistic)27public boolean isSupported(Statistic statistic,28public boolean isSupported(Statistic statistic,StatisticsMock
Using AI Code Generation
1PlayerMock player = mockPlayer("TestPlayer");2player.setStatistic(Statistic.PLAY_ONE_TICK, 100);3PlayerMock player = mockPlayer("TestPlayer");4player.setStatistic(Statistic.PLAY_ONE_TICK, 100);5PlayerMock player = mockPlayer("TestPlayer");6player.setStatistic(Statistic.PLAY_ONE_TICK, 100);7PlayerMock player = mockPlayer("TestPlayer");8player.setStatistic(Statistic.PLAY_ONE_TICK, 100);9PlayerMock player = mockPlayer("TestPlayer");10player.setStatistic(Statistic.PLAY_ONE_TICK, 100);11PlayerMock player = mockPlayer("TestPlayer");12player.setStatistic(Statistic.PLAY_ONE_TICK, 100);13PlayerMock player = mockPlayer("TestPlayer");14player.setStatistic(Statistic.PLAY_ONE_TICK, 100);15PlayerMock player = mockPlayer("TestPlayer");16player.setStatistic(Statistic.PLAY_ONE_TICK, 100);StatisticsMock
Using AI Code Generation
1public void getStatistics() {2    Map<Statistic, Integer> stats = player.getStatistics();3    Map<Statistic, Integer> stats = player.getStatistics(Statistic.PLAY_ONE_TICK);4    Map<Statistic, Integer> stats = player.getStatistics(Statistic.PLAY_ONE_TICK, Material.STONE);5}6public void hasStatistic() {7    boolean has = player.hasStatistic(Statistic.PLAY_ONE_TICK);8    boolean has = player.hasStatistic(Statistic.PLAY_ONE_TICK, Material.STONE);9}10public void setStatistics() {11    player.setStatistic(Statistic.PLAY_ONE_TICK, 100);12    player.setStatistic(Statistic.PLAY_ONE_TICK, Material.STONE, 100);13}14public void removeStatistics() {15    player.removeStatistic(Statistic.PLAY_ONE_TICK);16    player.removeStatistic(Statistic.PLAY_ONE_TICK, Material.STONE);17}18public void resetStatistics() {19    player.resetStatistics();20    player.resetStatistics(Statistic.PLAY_ONE_TICK);21    player.resetStatistics(Statistic.PLAY_ONE_TICK, Material.STONE);22}23public void getStatistic() {24    int stat = player.getStatistic(Statistic.PLAY_ONE_TICK);25    int stat = player.getStatistic(Statistic.PLAY_ONE_TICK, Material.STONE);26}27public void setStatistic() {28    player.setStatistic(Statistic.PLAY_ONE_TICK, 100);Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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