Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.setSprinting
Source:PlayerMockTest.java
...990 }991 @Test992 void testSprint()993 {994 player.setSprinting(true);995 assertTrue(player.isSprinting());996 }997 @Test998 void testFly()999 {1000 player.setFlying(true);1001 assertTrue(player.isFlying());1002 }1003 @Test1004 void testSneakEventFired()1005 {1006 PlayerToggleSneakEvent event = player.simulateSneak(true);1007 assertNotNull(event);1008 assertTrue(player.isSneaking());...
setSprinting
Using AI Code Generation
1import org.junit.jupiter.api.BeforeEach;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.extension.ExtendWith;4import org.mockito.junit.jupiter.MockitoExtension;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import org.bukkit.entity.Player;8@ExtendWith(MockitoExtension.class)9{10 private PlayerMock player;11 public void setUp()12 {13 MockBukkit.mock();14 player = MockBukkit.createMockPlayer();15 }16 public void testSetSprinting()17 {18 player.setSprinting(true);19 assert player.isSprinting();20 }21}22MockBukkitTest > testSetSprinting() PASSED
setSprinting
Using AI Code Generation
1public void testSprinting() {2 PlayerMock player = server.addPlayer();3 player.setSprinting(true);4 assertTrue(player.isSprinting());5}6void testSprinting() {7 PlayerMock player = server.addPlayer();8 player.setSprinting(true);9 assertTrue(player.isSprinting());10}11import static org.junit.jupiter.api.Assertions.assertTrue;12import org.junit.jupiter.api.Test;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15class PlayerMockTest {16 private ServerMock server = new ServerMock();17 void testSneaking() {18 PlayerMock player = server.addPlayer();19 player.setSneaking(true);20 assertTrue(player.isSneaking());21 }22}
setSprinting
Using AI Code Generation
1package com.example;2import org.junit.After;3import org.junit.Before;4import org.junit.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7{8 public void setUp()9 {10 MockBukkit.mock();11 }12 public void test()13 {14 PlayerMock player = MockBukkit.createMockPlayer("test");15 player.setSprinting(true);16 }17 public void tearDown()18 {19 MockBukkit.unmock();20 }21}
setSprinting
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.*;3import org.bukkit.entity.*;4import org.bukkit.*;5import org.junit.*;6import static org.junit.Assert.*;7import static org.hamcrest.CoreMatchers.*;8import static org.mockito.Mockito.*;9import org.mockito.*;10import org.mockito.junit.*;11public class TestSprint {12 private PlayerMock player;13 public void setUp() {14 player = new PlayerMock(MockBukkit.getMock(), "TestPlayer");15 }16 public void testSprint() {17 player.setSprinting(true);18 assertThat(player.isSprinting(), is(true));19 }20}
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