Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.isConversing
Source:PlayerMock.java
...721 // TODO Auto-generated method stub722 throw new UnimplementedOperationException();723 }724 @Override725 public boolean isConversing()726 {727 // TODO Auto-generated method stub728 throw new UnimplementedOperationException();729 }730 @Override731 public void acceptConversationInput(String input)732 {733 // TODO Auto-generated method stub734 throw new UnimplementedOperationException();735 }736 @Override737 public boolean beginConversation(Conversation conversation)738 {739 // TODO Auto-generated method stub...
isConversing
Using AI Code Generation
1import static org.junit.jupiter.api.Assertions.*;2import static org.mockito.Mockito.*;3import org.junit.jupiter.api.Test;4import org.junit.jupiter.api.BeforeEach;5import org.junit.jupiter.api.DisplayName;6import org.junit.jupiter.api.Nested;7import org.junit.jupiter.api.extension.ExtendWith;8import org.mockito.Mock;9import org.mockito.junit.jupiter.MockitoExtension;10import org.bukkit.entity.Player;11import org.bukkit.entity.Entity;12import org.bukkit.entity.EntityType;13import org.bukkit.entity.Player;14import org.bukkit.entity.Villager;15import org.bukkit.entity.Entity;16import org.bukkit.Location;17import org.bukkit.event.player.PlayerInteractEntityEvent;18import org.bukkit.event.player.PlayerInteractEvent;19import org.bukkit.event.player.PlayerInteractAtEntityEvent;20import org.bukkit.event.player.PlayerMoveEvent;21import org.bukkit.event.player.PlayerTeleportEvent;22import org.bukkit.event.player.PlayerJoinEvent;23import org.bukkit.event.player.PlayerQuitEvent;24import org.bukkit.event.player.PlayerChatEvent;25import org.bukkit.event.player.PlayerCommandPreprocessEvent;26import org.bukkit.event.player.PlayerDropItemEvent;27import org.bukkit.event.player.PlayerPickupItemEvent;28import org.bukkit.event.player.PlayerItemConsumeEvent;29import org.bukkit.event.player.PlayerItemBreakEvent;30import org.bukkit.event.player.PlayerItemHeldEvent;31import org.bukkit.event.player.PlayerItemMendEvent;32import org.bukkit.event.player.PlayerBedEnterEvent;33import org.bukkit.event.player.PlayerBedLeaveEvent;34import org.bukkit.event.player.PlayerExpChangeEvent;35import org.bukkit.event.player.PlayerLevelChangeEvent;36import org.bukkit.event.player.PlayerSwapHandItemsEvent;37import org.bukkit.event.player.PlayerToggleSneakEvent;38import org.bukkit.event.player.PlayerToggleSprintEvent;39import org.bukkit.event.player.PlayerGameModeChangeEvent;40import org.bukkit.event.player.PlayerAnimationEvent;41import org.bukkit.event.player.PlayerAnimationType;42import org.bukkit.event.player.PlayerArmorStandManipulateEvent;43import org.bukkit.event.player.PlayerFishEvent;44import org.bukkit.event.player.PlayerFishEvent.State;45import org.bukkit.event.player.PlayerInteractEntityEvent;46import org.bukkit.event.player.PlayerInteractEvent;47import org.bukkit.event.player.PlayerInteractAtEntityEvent;48import org.bukkit.event.player.PlayerMoveEvent;49import org.bukkit.event.player.PlayerTeleportEvent;50import org.bukkit.event.player.PlayerJoinEvent;51import org.bukkit.event.player.PlayerQuitEvent;52import org.bukkit.event.player.PlayerChatEvent;53import org.bukkit.event.player.PlayerCommandPreprocessEvent;54import org.bukkit.event.player.PlayerDropItemEvent;55import org
isConversing
Using AI Code Generation
1public class PlayerMockTest {2 public void testIsConversing() {3 PlayerMock player = new PlayerMock(Bukkit.getPluginManager().getPlugin("MockBukkit"), "TestPlayer");4 ConversationFactory factory = new ConversationFactory(Bukkit.getPluginManager().getPlugin("MockBukkit"));5 Conversation conversation = factory.buildConversation(player);6 Assert.assertFalse(player.isConversing());7 player.beginConversation(conversation);8 Assert.assertTrue(player.isConversing());9 }10}
isConversing
Using AI Code Generation
1import static org.junit.Assert.assertTrue;2import static org.junit.Assert.assertFalse;3import org.junit.Test;4import org.junit.Before;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8import org.bukkit.entity.Player;9import org.bukkit.conversations.Conversable;10{11 private ServerMock server;12 private PlayerMock player;13 public void setUp()14 {15 server = MockBukkit.mock();16 player = server.addPlayer();17 }18 public void testIsConversing()19 {20 assertFalse(player.isConversing());21 player.beginConversation(null);22 assertTrue(player.isConversing());23 player.abandonConversation(null);24 assertFalse(player.isConversing());25 }26}27 assertFalse(player.isConversing());28 symbol: method assertFalse(boolean)29 assertTrue(player.isConversing());30 symbol: method assertTrue(boolean)31 assertFalse(player.isConversing());32 symbol: method assertFalse(boolean)33import static org.junit.Assert.assertTrue;34import static org.junit.Assert.assertFalse;35import org.junit.Test;36import org.junit.Before;37import be.seeseemelk.mockbukkit.MockBukkit;38import be.seeseemelk.mockbukkit.ServerMock;39import
isConversing
Using AI Code Generation
1assertThat(player).isConversing();2assertThat(player).isNotConversing();3assertThat(player).isNotConversing();4assertThat(player).isConversing();5assertThat(player).isNotConversing();6assertThat(player).isNotConversing();7assertThat(player).isConversing();8assertThat(player).isNotConversing();9assertThat(player).isNotConversing();10assertThat(player).isConversing();11assertThat(player).isNotConversing();12assertThat(player).isNotConversing();13assertThat(player).isConversing();14assertThat(player).isNotConversing();15assertThat(player).isNotConversing();16assertThat(player).isConversing();17assertThat(player).isNotConversing();18assertThat(player).isNotConversing();19assertThat(player).isConversing();20assertThat(player).isNotConvers
isConversing
Using AI Code Generation
1NPC npc = CitizensAPI.getNPCRegistry().createNPC(EntityType.PLAYER, "MockNPC");2Player player = server.addPlayer();3npc.getTrait(ConversationTrait.class).getConversations().add(new Conversation("Hello, my name is MockNPC"));4npc.getTrait(ConversationTrait.class).startConversation(player);5assertTrue(player.isConversing());6npc.getTrait(ConversationTrait.class).stopConversation(player);7assertFalse(player.isConversing());8npc.destroy();9server.removePlayer(p
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