How to use setStatistic method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.setStatistic

Source:ComandPlaytimeTest.java Github

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...8public class ComandPlaytimeTest extends RankupTest {9 @Test10 public void testAdd() {11 PlayerMock player = server.addPlayer();12 player.setStatistic(Statistic.PLAY_ONE_MINUTE, ticks(10));13 player.addAttachment(plugin, "rankup.playtime", true);14 player.performCommand("pru playtime add " + player.getName() + " 20");15 assertEquals(ticks(30), player.getStatistic(Statistic.PLAY_ONE_MINUTE));16 }17 @Test18 public void testSet() {19 PlayerMock player = server.addPlayer();20 player.setStatistic(Statistic.PLAY_ONE_MINUTE, ticks(20));21 player.addAttachment(plugin, "rankup.playtime", true);22 player.performCommand("pru playtime set " + player.getName() + " 25");23 assertEquals(ticks(25), player.getStatistic(Statistic.PLAY_ONE_MINUTE));24 }25 @Test26 public void testGetSelf() {27 PlayerMock player = server.addPlayer();28 player.setStatistic(Statistic.PLAY_ONE_MINUTE, ticks(5));29 player.addAttachment(plugin, "rankup.playtime.get", true);30 player.performCommand("pru playtime get " + player.getName());31 player.assertSaid(ChatColor.LIGHT_PURPLE + "You have played for 5 minutes.");32 player.assertNoMoreSaid();33 }34 private int ticks(int minutes) {35 return minutes * 20 * 60;36 }37 private int minutes(int ticks) {38 return ticks / 20 / 60;39 }40}...

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Source:MobKillsRequirementsTest.java Github

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...12 }13 @Test14 public void testPrestigeRequirements() {15 PlayerMock player = server.addPlayer();16 player.setStatistic(Statistic.KILL_ENTITY, EntityType.SNOWMAN, 2);17 player.setStatistic(Statistic.KILL_ENTITY, EntityType.MUSHROOM_COW, 1);18 Rank rank = plugin.getRankups().getFirst();19 assertEquals(3 - 2, rank.getRequirement(player, "mob-kills#snow_golem").getRemaining(player));20 assertEquals(3 - 1, rank.getRequirement(player, "mob-kills#mushroom_cow").getRemaining(player));21 }22}

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setStatistic

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5public class Example {6 public static void main(String[] args) {7 ServerMock server = MockBukkit.mock();8 PlayerMock player = server.addPlayer();9 player.setStatistic(Statistic.MINE_BLOCK, Material.DIAMOND_BLOCK, 100);10 player.setStatistic(Statistic.MINE_BLOCK, Material.DIAMOND_ORE, 100);11 player.setStatistic(Statistic.MINE_BLOCK, Material.GOLD_BLOCK, 100);12 player.setStatistic(Statistic.MINE_BLOCK, Material.GOLD_ORE, 100);13 player.setStatistic(Statistic.MINE_BLOCK, Material.IRON_BLOCK, 100);14 player.setStatistic(Statistic.MINE_BLOCK, Material.IRON_ORE, 100);15 player.setStatistic(Statistic.MINE_BLOCK, Material.LAPIS_BLOCK, 100);16 player.setStatistic(Statistic.MINE_BLOCK, Material.LAPIS_ORE, 100);17 player.setStatistic(Statistic.MINE_BLOCK, Material.REDSTONE_BLOCK, 100);18 player.setStatistic(Statistic.MINE_BLOCK, Material.REDSTONE_ORE, 100);19 player.setStatistic(Statistic.MINE_BLOCK, Material.EMERALD_BLOCK, 100);20 player.setStatistic(Statistic.MINE_BLOCK, Material.EMERALD_ORE, 100);21 player.setStatistic(Statistic.MINE_BLOCK, Material.COAL_BLOCK, 100);22 player.setStatistic(Statistic.MINE_BLOCK, Material.COAL_ORE, 100);23 player.setStatistic(Statistic.MINE_BLOCK, Material.NETHER_QUARTZ_ORE, 100);24 player.setStatistic(Statistic.MINE_BLOCK, Material.DEEPSLATE_DIAMOND_ORE, 100);25 player.setStatistic(Statistic.MINE_BLOCK, Material.DEEPSLATE_GOLD_ORE, 100);26 player.setStatistic(Statistic.MINE_BLOCK, Material.DEEPSLATE_IRON_ORE, 100);27 player.setStatistic(Statistic.MINE_BLOCK, Material.DEEPSLATE_LAPIS_ORE, 100);28 player.setStatistic(Statistic.MINE_BLOCK, Material.DEEPSLATE_REDSTONE_ORE, 100);

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setStatistic

Using AI Code Generation

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1package org.example;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;4import org.bukkit.Statistic;5import org.bukkit.entity.Player;6import org.bukkit.plugin.java.JavaPlugin;7public final class Main extends JavaPlugin {8 public void onEnable() {9 PlayerMockFactory playerFactory = new PlayerMockFactory();10 PlayerMock player = playerFactory.createPlayer();11 player.setStatistic(Statistic.ANIMALS_BRED, 10);12 getLogger().info("Bred animals: " + player.getStatistic(Statistic.ANIMALS_BRED));13 }14}15package org.example;16import be.seeseemelk.mockbukkit.entity.PlayerMock;17import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;18import org.bukkit.Statistic;19import org.bukkit.entity.Player;20import org.bukkit.plugin.java.JavaPlugin;21public final class Main extends JavaPlugin {22 public void onEnable() {23 PlayerMockFactory playerFactory = new PlayerMockFactory();24 PlayerMock player = playerFactory.createPlayer();25 player.setStatistic(Statistic.ANIMALS_BRED, 10);26 getLogger().info("Bred animals: " + player.getStatistic(Statistic.ANIMALS_BRED));27 }28}29package org.example;30import be.seeseemelk.mockbukkit.entity.PlayerMock;31import be.seeseemelk.mockbukkit.entity.PlayerMockFactory;32import org.bukkit.Statistic;33import org.bukkit.entity.Player;34import org.bukkit.plugin.java.JavaPlugin;35public final class Main extends JavaPlugin {36 public void onEnable() {37 PlayerMockFactory playerFactory = new PlayerMockFactory();38 PlayerMock player = playerFactory.createPlayer();39 player.setStatistic(Statistic.ANIMALS_BRED, 10);40 getLogger().info("Bred animals: " + player.getStatistic(Statistic.ANIMALS_BRED));41 }42}

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setStatistic

Using AI Code Generation

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1public void setStatistic(Statistic statistic, int newValue) {2 this.statisticMap.put(statistic, newValue);3}4public int getStatistic(Statistic statistic) {5 return this.statisticMap.get(statistic);6}7public void incrementStatistic(Statistic statistic) {8 this.statisticMap.put(statistic, this.statisticMap.get(statistic) + 1);9}10public void incrementStatistic(Statistic statistic, int amount) {11 this.statisticMap.put(statistic, this.statisticMap.get(statistic) + amount);12}13public void incrementStatistic(Statistic statistic, Material material) {14 this.incrementStatistic(statistic, material, 1);15}16public void incrementStatistic(Statistic statistic, Material material, int amount) {17 this.incrementStatistic(statistic, material.getKey(), amount);18}19public void incrementStatistic(Statistic statistic, EntityType entityType) {20 this.incrementStatistic(statistic, entityType, 1);21}22public void incrementStatistic(Statistic statistic, EntityType entityType, int amount) {23 this.incrementStatistic(statistic, entityType.getKey(), amount);24}25public void incrementStatistic(Statistic statistic, NamespacedKey key, int amount) {26 Map<NamespacedKey, Integer> values = this.namespacedStatisticMap.get(statistic);27 if (values == null) {28 values = new HashMap<>();29 this.namespacedStatisticMap.put(statistic, values);30 }31 values.put(key, values.getOrDefault(key, 0) + amount);32}

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setStatistic

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Statistic;3import org.junit.Test;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5public class Test2 {6 public void test() {7 PlayerMock player = new PlayerMock();8 player.setStatistic(Statistic.PLAY_ONE_TICK, 100);9 }10}11package be.seeseemelk.mockbukkit;12import org.bukkit.Statistic;13import org.junit.Test;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15public class Test3 {16 public void test() {17 PlayerMock player = new PlayerMock();18 player.setStatistic(Statistic.PLAY_ONE_TICK, 100);19 }20}21package be.seeseemelk.mockbukkit;22import org.bukkit.Statistic;23import org.junit.Test;24import be.seeseemelk.mockbukkit.entity.PlayerMock;25public class Test4 {26 public void test() {27 PlayerMock player = new PlayerMock();28 player.setStatistic(Statistic.PLAY_ONE_TICK, 100);29 }30}31package be.seeseemelk.mockbukkit;32import org.bukkit.Statistic;33import org.junit.Test;34import be.seeseemelk.mockbukkit.entity.PlayerMock;35public class Test5 {36 public void test() {37 PlayerMock player = new PlayerMock();38 player.setStatistic(Statistic.PLAY_ONE_TICK, 100);39 }40}41package be.seeseemelk.mockbukkit;42import org.bukkit.Statistic;43import org.junit.Test;44import be.seeseemelk.mockbukkit.entity.PlayerMock;45public class Test6 {46 public void test() {47 PlayerMock player = new PlayerMock();48 player.setStatistic(Statistic.PLAY_ONE_TICK, 100);49 }50}

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setStatistic

Using AI Code Generation

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1public class 2 {2 public static void main(String[] args) {3 PlayerMock player = new PlayerMock(Bukkit.getPluginManager(), "Player");4 player.setStatistic(Statistic.DEATHS, 10);5 System.out.println("deaths: " + player.getStatistic(Statistic.DEATHS));6 }7}8Recommended Posts: Java | Using setStatistic() method of PlayerMock class9Java | Using setStatistic() method of Play

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setStatistic

Using AI Code Generation

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1public class 2 {2 public static void main(String[] args) {3 ServerMock server = MockBukkit.mock();4 PlayerMock player = server.addPlayer();5 player.setStatistic(Statistic.JUMP, 10);6 System.out.println(player.getStatistic(Statistic.JUMP));7 }8}9public class 3 {10 public static void main(String[] args) {11 ServerMock server = MockBukkit.mock();12 PlayerMock player = server.addPlayer();13 player.setStatistic(Statistic.JUMP, 10);14 System.out.println(player.getStatistic(Statistic.JUMP));15 }16}17public class 4 {18 public static void main(String[] args) {19 ServerMock server = MockBukkit.mock();20 PlayerMock player = server.addPlayer();21 player.setStatistic(Statistic.JUMP, 10);22 System.out.println(player.getStatistic(Statistic.JUMP));23 }24}25public class 5 {26 public static void main(String[] args) {27 ServerMock server = MockBukkit.mock();28 PlayerMock player = server.addPlayer();29 player.setStatistic(Statistic.JUMP, 10);30 System.out.println(player.getStatistic(Statistic.JUMP));31 }32}33public class 6 {34 public static void main(String[] args) {35 ServerMock server = MockBukkit.mock();36 PlayerMock player = server.addPlayer();37 player.setStatistic(Statistic.JUMP, 10);38 System.out.println(player.getStatistic(Statistic.JUMP));39 }40}

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setStatistic

Using AI Code Generation

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1public class 2.java {2 public static void main(String[] args) {3 PlayerMock player = new PlayerMock(Bukkit.getPluginManager(), "Player");4 player.setStatistic(Statistic.PLAY_ONE_TICK, 100);5 }6}7 at be.seeseemelk.mockbukkit.entity.PlayerMock.setStatistic(PlayerMock.java:549)8 at 2.main(2.java:6)

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setStatistic

Using AI Code Generation

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1public void setStatistic(Statistic statistic, int newValue) {2 this.statistics.put(statistic, newValue);3}4public int getStatistic(Statistic statistic) {5 return this.statistics.getOrDefault(statistic, 0);6}7public void setStatistic(Statistic statistic, Material material, int newValue) {8 this.statistics.put(statistic, newValue);9}10public int getStatistic(Statistic statistic, Material material) {11 return this.statistics.getOrDefault(statistic, 0);12}13public void setStatistic(Statistic statistic, EntityType entityType, int newValue) {14 this.statistics.put(statistic, newValue);15}16public int getStatistic(Statistic statistic, EntityType entityType) {17 return this.statistics.getOrDefault(statistic, 0);18}19public void setStatistic(Statistic statistic, Material material, EntityType entityType, int newValue) {20 this.statistics.put(statistic, newValue);21}22public int getStatistic(Statistic statistic, Material material, EntityType entityType) {23 return this.statistics.getOrDefault(statistic, 0);24}

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