How to use resetPlayerTime method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.resetPlayerTime

Source:PlayerMock.java Github

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...1157 // TODO Auto-generated method stub1158 throw new UnimplementedOperationException();1159 }1160 @Override1161 public void resetPlayerTime()1162 {1163 // TODO Auto-generated method stub1164 throw new UnimplementedOperationException();1165 }1166 @Override1167 public void setPlayerWeather(WeatherType type)1168 {1169 // TODO Auto-generated method stub1170 throw new UnimplementedOperationException();1171 }1172 @Override1173 public WeatherType getPlayerWeather()1174 {1175 // TODO Auto-generated method stub...

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Source:TestPlayer.java Github

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...51 public boolean isPlayerTimeRelative() {52 return playerTimeoffset > 0;53 }54 @Override55 public void resetPlayerTime() {56 playerTime = this.getWorld().getTime();57 playerTimeoffset = 0L;58 }59 @Override60 public WeatherType getPlayerWeather() {61 return playerWeather;62 }63 @Override64 public void setPlayerWeather(WeatherType type) {65 playerWeather = type;66 }67 @Override68 public void resetPlayerWeather() {69 playerWeather = WeatherType.CLEAR;...

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resetPlayerTime

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import org.bukkit.entity.Player;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8{9 private ServerMock server;10 public void setUp()11 {12 server = MockBukkit.mock();13 }14 public void tearDown()15 {16 MockBukkit.unmock();17 }18 public void testResetPlayerTime()19 {20 PlayerMock player = server.addPlayer();21 player.resetPlayerTime();22 }23}24import be.seeseemelk.mockbukkit.MockBukkit;25import be.seeseemelk.mockbukkit.ServerMock;26import be.seeseemelk.mockbukkit.entity.PlayerMock;27import org.bukkit.entity.Player;28import org.junit.After;29import org.junit.Before;30import org.junit.Test;31{32 private ServerMock server;33 public void setUp()34 {35 server = MockBukkit.mock();36 }37 public void tearDown()38 {39 MockBukkit.unmock();40 }41 public void testResetPlayerWeather()42 {43 PlayerMock player = server.addPlayer();44 player.resetPlayerWeather();45 }46}47import be.seeseemelk.mockbukkit.MockBukkit;48import be.seeseemelk.mockbukkit.ServerMock;49import be.seeseemelk.mockbukkit.entity.PlayerMock;50import org.bukkit.entity.Player;51import org.junit.After;52import org.junit.Before;53import org.junit.Test;54{55 private ServerMock server;56 public void setUp()57 {58 server = MockBukkit.mock();59 }60 public void tearDown()61 {62 MockBukkit.unmock();63 }64 public void testResetTitle()65 {66 PlayerMock player = server.addPlayer();67 player.resetTitle();68 }69}

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resetPlayerTime

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import org.bukkit.entity.Player;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8public class TestPlayerMock {9 private ServerMock server;10 private Player player;11 public void setUp()12 {13 server = MockBukkit.mock();14 player = server.addPlayer();15 }16 public void tearDown()17 {18 MockBukkit.unmock();19 }20 public void testPlayerTime()21 {22 player.setPlayerTime(1000, false);23 player.resetPlayerTime();24 }25}26import be.seeseemelk.mockbukkit.MockBukkit;27import be.seeseemelk.mockbukkit.ServerMock;28import be.seeseemelk.mockbukkit.entity.PlayerMock;29import org.bukkit.entity.Player;30import org.junit.After;31import org.junit.Before;32import org.junit.Test;33public class TestPlayerMock {34 private ServerMock server;35 private Player player;36 public void setUp()37 {38 server = MockBukkit.mock();39 player = server.addPlayer();40 }41 public void tearDown()42 {43 MockBukkit.unmock();44 }45 public void testPlayerWeather()46 {47 player.resetPlayerWeather();48 }49}50import be.seeseemelk.mockbukkit.MockBukkit;51import be.seeseemelk.mockbukkit.ServerMock;52import be.seeseemelk.mockbukkit.entity.PlayerMock;53import org.bukkit.entity.Player;54import org.junit.After;55import org.junit.Before;56import org.junit.Test;57public class TestPlayerMock {58 private ServerMock server;59 private Player player;60 public void setUp()61 {62 server = MockBukkit.mock();63 player = server.addPlayer();64 }65 public void tearDown()66 {67 MockBukkit.unmock();68 }

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resetPlayerTime

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.assertEquals;2import static org.junit.jupiter.api.Assertions.assertTrue;3import org.bukkit.Bukkit;4import org.bukkit.entity.Player;5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10public class PlayerMockTest2 {11 private ServerMock server;12 private PlayerMock player;13 public void setUp() throws Exception {14 server = MockBukkit.mock();15 player = server.addPlayer();16 }17 public void testResetPlayerTime() {18 long time = 1000;19 player.resetPlayerTime();20 player.setPlayerTime(time, false);21 assertEquals(time, player.getPlayerTime());22 player.resetPlayerTime();23 assertEquals(0, player.getPlayerTime());24 }25 public void testResetPlayerTime2() {26 long time = 1000;27 player.resetPlayerTime();28 player.setPlayerTime(time, true);29 assertEquals(time, player.getPlayerTime());30 player.resetPlayerTime();31 assertEquals(0, player.getPlayerTime());32 }33 public void testResetPlayerTime3() {34 long time = 1000;35 player.resetPlayerTime();36 player.setPlayerTime(time, false);37 assertEquals(time, player.getPlayerTime());38 player.resetPlayerTime();39 assertEquals(0, player.getPlayerTime());40 }41 public void testResetPlayerTime4() {42 long time = 1000;43 player.resetPlayerTime();44 player.setPlayerTime(time, true);45 assertEquals(time, player.getPlayerTime());46 player.resetPlayerTime();47 assertEquals(0, player.getPlayerTime());48 }49 public void testResetPlayerTime5() {50 long time = 1000;51 player.resetPlayerTime();52 player.setPlayerTime(time, false);53 assertEquals(time, player.getPlayerTime());54 player.resetPlayerTime();55 assertEquals(0, player.getPlayerTime());56 }57 public void testResetPlayerTime6() {58 long time = 1000;59 player.resetPlayerTime();60 player.setPlayerTime(time, true);61 assertEquals(time, player.getPlayerTime());62 player.resetPlayerTime();63 assertEquals(0, player.getPlayerTime());64 }

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resetPlayerTime

Using AI Code Generation

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1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertFalse;3import static org.junit.Assert.assertTrue;4import static org.mockito.Mockito.mock;5import static org.mockito.Mockito.when;6import java.util.ArrayList;7import java.util.List;8import java.util.UUID;9import org.bukkit.Bukkit;10import org.bukkit.Location;11import org.bukkit.Material;12import org.bukkit.Server;13import org.bukkit.World;14import org.bukkit.block.Block;15import org.bukkit.block.BlockFace;16import org.bukkit.entity.Entity;17import org.bukkit.entity.Player;18import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;19import org.bukkit.inventory.EquipmentSlot;20import org.bukkit.inventory.Inventory;21import org.bukkit.inventory.InventoryView;22import org.bukkit.inventory.ItemStack;23import org.bukkit.inventory.PlayerInventory;24import org.bukkit.inventory.meta.ItemMeta;25import org.bukkit.plugin.PluginManager;26import org.bukkit.scheduler.BukkitScheduler;27import org.junit.After;28import org.junit.Before;29import org.junit.Test;30import be.seeseemelk.mockbukkit.MockBukkit;31import be.seeseemelk.mockbukkit.ServerMock;32import be.seeseemelk.mockbukkit.entity.PlayerMock;33public class MockBukkitTest {34 private ServerMock server;35 private PlayerMock player;36 public void setUp() throws Exception {37 server = MockBukkit.mock();38 player = server.addPlayer();39 }40 public void tearDown() throws Exception {41 MockBukkit.unmock();42 }43 public void testPlayerMock() {44 PlayerMock player = server.addPlayer();45 assertEquals("PlayerMock", player.getName());46 PlayerInventory inventory = player.getInventory();47 assertEquals(36, inventory.getSize());48 Location location = player.getLocation();49 assertEquals(0, location.getBlockX());50 assertEquals(0, location.getBlockY());51 assertEquals(0, location.getBlockZ());52 assertEquals(20.0, player.getHealth(), 0.001);53 assertEquals(20, player.getFoodLevel());54 assertEquals(0

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resetPlayerTime

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.Player;3import org.junit.jupiter.api.Test;4import org.junit.jupiter.api.extension.ExtendWith;5import org.mockito.junit.jupiter.MockitoExtension;6import be.seeseemelk.mockbukkit.Mo

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resetPlayerTime

Using AI Code Generation

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1import static org.junit.Assert.*;2import org.junit.*;3import be.seeseemelk.mockbukkit.*;4import be.seeseemelk.mockbukkit.entity.*;5import org.bukkit.*;6import org.bukkit.entity.*;7import org.bukkit.World.*;8import org.bukkit.plugin.*;9import org.bukkit.command.*;10import org.bukkit.event.*;11import org.bukkit.event.player.*;12import org.bukkit.event.block.*;13import org.bukkit.event.entity.*;14import org.bukkit.event.inventory.*;15import org.bukkit.event.server.*;16import org.bukkit.event.weather.*;17import org.bukkit.event.vehicle.*;18import org.bukkit.event.world.*;19import org.bukkit.event.player.*;20import org.bukkit.event.block.*;21import org.bukkit.event.entity.*;22import org.bukkit.event.inventory.*;23import org.bukkit.event.server.*;24import org.bukkit.event.weather.*;25import org.bukkit.event.vehicle.*;26import org.bukkit.event.world.*;27import org.bukkit.event.player.*;28import org.bukkit.event.block.*;29import org.bukkit.event.entity.*;30import org.bukkit.event.inventory.*;31import org.bukkit.event.server.*;32import org.bukkit.event.weather.*;33import org.bukkit.event.vehicle.*;34import org.bukkit.event.world.*;35import org.bukkit.event.player.*;36import org.bukkit.event.block.*;37import org.bukkit.event.entity.*;38import org.bukkit.event.inventory.*;39import org.bukkit.event.server.*;40import org.bukkit.event.weather.*;41import org.bukkit.event.vehicle.*;42import org.bukkit.event.world.*;43import org.bukkit.event.player.*;44import org.bukkit.event.block.*;45import org.bukkit.event.entity.*;46import org.bukkit.event.inventory.*;47import org.bukkit.event.server.*;48import org.bukkit.event.weather.*;49import org.bukkit.event.vehicle.*;50import org.bukkit.event.world.*;51import org.bukkit.event.player.*;52import org.bukkit.event.block.*;53import org.bukkit.event.entity.*;54import org.bukkit.event.inventory.*;55import org.bukkit.event.server.*;56import org.bukkit.event.weather.*;57import org.bukkit.event.vehicle.*;58import org.bukkit.event.world.*;59import org.bukkit.event.player.*;60import org.bukkit.event.block.*;61import org.bukkit.event.entity.*;62import org.bukkit.event.inventory.*;63import org.bukkit.event.server.*;64import org.bukkit.event.weather.*;65import org.bukkit.event.vehicle.*;66import org.bukkit.event.world.*;67import org.bukkit.event.player.*;68import org.bukkit.event.block.*;69import org.bukkit.event.entity.*;70import org.bukkit.event.inventory.*;71import org.bukkit.event.server.*;72import org.bukkit.event.weather.*;73import org.bukkit.event.vehicle.*;74import org.bukkit.event.world.*;75import org.bukkit.event.player.*;76import org.bukkit.event.block.*;77import org.bukkit.event.entity.*;78import org.bukkit.event.inventory.*;79import org.bukkit.event.server.*;80import org.bukkit.event.weather.*;81import org.bukkit.event.vehicle.*;82import org.bukkit.event.world.*;83import org.bukkit.event

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resetPlayerTime

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import static org.junit.jupiter.api.Assertions.assertEquals;3import org.bukkit.World;4import org.bukkit.entity.Player;5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7{8 private ServerMock server;9 private PlayerMock player;10 void setUp()11 {12 server = MockBukkit.mock();13 player = server.addPlayer();14 }15 void resetPlayerTime()16 {17 World world = server.getWorlds().get(0);18 player.resetPlayerTime();19 assertEquals(0, player.getPlayerTimeOffset());20 assertEquals(world.getTime(), player.getPlayerTime());21 }22}23package be.seeseemelk.mockbukkit;24import static org.junit.jupiter.api.Assertions.assertEquals;25import org.bukkit.World;26import org.bukkit.entity.Player;27import org.junit.jupiter.api.BeforeEach;28import org.junit.jupiter.api.Test;29{30 private ServerMock server;31 private PlayerMock player;32 void setUp()33 {34 server = MockBukkit.mock();35 player = server.addPlayer();36 }37 void setPlayerTime()38 {39 World world = server.getWorlds().get(0);40 player.setPlayerTime(100, false);41 assertEquals(100, player.getPlayerTime());42 assertEquals(0, player.getPlayerTimeOffset());43 assertEquals(world.getTime(), player.getPlayerTimeOffset());44 }45}46package be.seeseemelk.mockbukkit;47import static org.junit.jupiter.api.Assertions.assertEquals;48import org.bukkit.World;49import org.bukkit.entity.Player;50import org.junit.jupiter.api.BeforeEach;51import org.junit.jupiter.api.Test;52{53 private ServerMock server;54 private PlayerMock player;55 void setUp()56 {57 server = MockBukkit.mock();58 player = server.addPlayer();59 }60 void setPlayerTimeOffset()61 {62 World world = server.getWorlds().get(0

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resetPlayerTime

Using AI Code Generation

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1import org.junit.jupiter.api.BeforeEach;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.extension.ExtendWith;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.plugin.MockJavaPlugin;8import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;9@ExtendWith(MockBukkitExtension.class)10class ResetPlayerTimeTest {11 private MockJavaPlugin plugin;12 private ServerMock server;13 void setUp() {14 plugin = MockBukkit.createMockPlugin();15 server = MockBukkit.getMock();16 }17 void testResetPlayerTime() {18 PlayerMock player = server.addPlayer();19 player.setPlayerTime(1000, false);20 player.resetPlayerTime();21 assertEquals(1000, player.getPlayerTime());22 }23}24import org.junit.jupiter.api.BeforeEach;25import org.junit.jupiter.api.Test;26import org.junit.jupiter.api.extension.ExtendWith;27import be.seeseemelk.mockbukkit.MockBukkit;28import be.seeseemelk.mockbukkit.ServerMock;29import be.seeseemelk.mockbukkit.entity.PlayerMock;30import be.seeseemelk.mockbukkit.plugin.MockJavaPlugin;31import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;32@ExtendWith(MockBukkitExtension.class)33class ResetPlayerTimeTest {34 private MockJavaPlugin plugin;35 private ServerMock server;36 void setUp() {37 plugin = MockBukkit.createMockPlugin();38 server = MockBukkit.getMock();39 }40 void testResetPlayerTime() {41 PlayerMock player = server.addPlayer();42 player.setPlayerTime(1000, false);43 player.resetPlayerTime();44 assertEquals(1000, player.getPlayerTime());45 }46}

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