How to use playerListName method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.playerListName

Source:PlayerMock.java Github

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...96 private PlayerInventoryMock inventory = null;97 private EnderChestInventoryMock enderChest = null;98 private GameMode gamemode = GameMode.SURVIVAL;99 private String displayName = null;100 private String playerListName = null;101 private int expTotal = 0;102 private float exp = 0;103 private int foodLevel = 20;104 private float saturation = 5.0F;105 private int expLevel = 0;106 private boolean sneaking = false;107 private boolean sprinting = false;108 private boolean flying = false;109 private boolean whitelisted = true;110 private InventoryView inventoryView;111 private Location compassTarget;112 private Location bedSpawnLocation;113 private ItemStack cursor = null;114 private long firstPlayed = 0;115 private long lastPlayed = 0;116 private final PlayerSpigotMock playerSpigotMock = new PlayerSpigotMock();117 private final List<AudioExperience> heardSounds = new LinkedList<>();118 private final Map<UUID, Set<Plugin>> hiddenPlayers = new HashMap<>();119 private final Set<UUID> hiddenPlayersDeprecated = new HashSet<>();120 private final StatisticsMock statistics = new StatisticsMock();121 public PlayerMock(ServerMock server, String name)122 {123 this(server, name, UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(StandardCharsets.UTF_8)));124 this.online = false;125 }126 public PlayerMock(ServerMock server, String name, UUID uuid)127 {128 super(server, uuid);129 setName(name);130 setDisplayName(name);131 this.online = true;132 if (Bukkit.getWorlds().isEmpty())133 {134 MockBukkit.getMock().addSimpleWorld("world");135 }136 setLocation(Bukkit.getWorlds().get(0).getSpawnLocation().clone());137 setCompassTarget(getLocation());138 closeInventory();139 }140 @Override141 public @NotNull EntityType getType()142 {143 return EntityType.PLAYER;144 }145 /**146 * Assert that the player is in a specific gamemode.147 *148 * @param expectedGamemode The gamemode the player should be in.149 */150 public void assertGameMode(GameMode expectedGamemode)151 {152 assertEquals(expectedGamemode, gamemode);153 }154 /**155 * Simulates the player damaging a block just like {@link #simulateBlockDamage(Block)}. However, if156 * {@code InstaBreak} is enabled, it will not automatically fire a {@link BlockBreakEvent}. It will also still fire157 * a {@link BlockDamageEvent} even if the player is not in survival mode.158 *159 * @param block The block to damage.160 * @return The event that has been fired.161 */162 protected BlockDamageEvent simulateBlockDamagePure(Block block)163 {164 BlockDamageEvent event = new BlockDamageEvent(this, block, getItemInHand(), false);165 Bukkit.getPluginManager().callEvent(event);166 return event;167 }168 /**169 * Simulates the player damaging a block. Note that this method does not anything unless the player is in survival170 * mode. If {@code InstaBreak} is set to true by an event handler, a {@link BlockBreakEvent} is immediately fired.171 * The result will then still be whether or not the {@link BlockDamageEvent} was cancelled or not, not the later172 * {@link BlockBreakEvent}.173 *174 * @param block The block to damage.175 * @return the event that was fired, {@code null} if the player was not in176 * survival gamemode.177 */178 public @Nullable BlockDamageEvent simulateBlockDamage(Block block)179 {180 if (gamemode == GameMode.SURVIVAL)181 {182 BlockDamageEvent event = simulateBlockDamagePure(block);183 if (event.getInstaBreak())184 {185 BlockBreakEvent breakEvent = new BlockBreakEvent(block, this);186 Bukkit.getPluginManager().callEvent(breakEvent);187 if (!breakEvent.isCancelled())188 block.setType(Material.AIR);189 }190 return event;191 }192 else193 {194 return null;195 }196 }197 /**198 * Simulates the player breaking a block. This method will not break the block if the player is in adventure or199 * spectator mode. If the player is in survival mode, the player will first damage the block.200 *201 * @param block The block to break.202 * @return The event that was fired, {@code null} if it wasn't or if the player was in adventure mode203 * or in spectator mode.204 */205 public @Nullable BlockBreakEvent simulateBlockBreak(Block block)206 {207 if ((gamemode == GameMode.SPECTATOR || gamemode == GameMode.ADVENTURE)208 || (gamemode == GameMode.SURVIVAL && simulateBlockDamagePure(block).isCancelled()))209 return null;210 BlockBreakEvent event = new BlockBreakEvent(block, this);211 Bukkit.getPluginManager().callEvent(event);212 if (!event.isCancelled())213 block.setType(Material.AIR);214 return event;215 }216 /**217 * Simulates the player placing a block. This method will not place the block if the player is in adventure or218 * spectator mode.219 *220 * @param material The material of the location to set to221 * @param location The location of the material to set to222 * @return The event that was fired. {@code null} if it wasn't or the player was in adventure223 * mode.224 */225 public @Nullable BlockPlaceEvent simulateBlockPlace(Material material, Location location)226 {227 if (gamemode == GameMode.ADVENTURE || gamemode == GameMode.SPECTATOR)228 return null;229 Block block = location.getBlock();230 BlockPlaceEvent event = new BlockPlaceEvent(block, null, null, null, this, true, null);231 Bukkit.getPluginManager().callEvent(event);232 if (!event.isCancelled())233 block.setType(material);234 return event;235 }236 /**237 * This method simulates the {@link Player} respawning and also calls a {@link PlayerRespawnEvent}. Should the238 * {@link Player} not be dead (when {@link #isDead()} returns false) then this will throw an239 * {@link UnsupportedOperationException}. Otherwise, the {@link Location} will be set to240 * {@link Player#getBedSpawnLocation()} or {@link World#getSpawnLocation()}. Lastly the health of this241 * {@link Player} will be restored and set to the max health.242 */243 public void respawn()244 {245 Location respawnLocation = getBedSpawnLocation();246 boolean isBedSpawn = respawnLocation != null;247 // TODO: Respawn Anchors are not yet supported.248 boolean isAnchorSpawn = false;249 if (!isBedSpawn)250 {251 respawnLocation = getLocation().getWorld().getSpawnLocation();252 }253 PlayerRespawnEvent event = new PlayerRespawnEvent(this, respawnLocation, isBedSpawn, isAnchorSpawn);254 Bukkit.getPluginManager().callEvent(event);255 // Reset location and health256 setHealth(getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());257 setLocation(event.getRespawnLocation().clone());258 alive = true;259 }260 /**261 * This method moves player instantly with respect to PlayerMoveEvent262 *263 * @param moveLocation Location to move player to264 * @return The event that is fired265 */266 public @NotNull PlayerMoveEvent simulatePlayerMove(@NotNull Location moveLocation)267 {268 PlayerMoveEvent event = new PlayerMoveEvent(this, this.getLocation(), moveLocation);269 this.setLocation(event.getTo());270 Bukkit.getPluginManager().callEvent(event);271 if (event.isCancelled())272 this.setLocation(event.getFrom());273 return event;274 }275 @Override276 public @NotNull PlayerInventory getInventory()277 {278 if (inventory == null)279 {280 inventory = (PlayerInventoryMock) Bukkit.createInventory(this, InventoryType.PLAYER);281 }282 return inventory;283 }284 @Override285 public @NotNull GameMode getGameMode()286 {287 return gamemode;288 }289 @Override290 public void setGameMode(@NotNull GameMode mode)291 {292 gamemode = mode;293 }294 @Override295 public boolean isWhitelisted()296 {297 return this.whitelisted;298 }299 @Override300 public void setWhitelisted(boolean value)301 {302 this.whitelisted = value;303 }304 @Override305 public Player getPlayer()306 {307 if (online)308 {309 return this;310 }311 return null;312 }313 @Override314 public boolean isOnline()315 {316 return this.online;317 }318 @Override319 public boolean isBanned()320 {321 return MockBukkit.getMock().getBanList(BanList.Type.NAME).isBanned(getName());322 }323 @Override324 public @NotNull InventoryView getOpenInventory()325 {326 return inventoryView;327 }328 @Override329 public void openInventory(@NotNull InventoryView inventory)330 {331 closeInventory();332 inventoryView = inventory;333 }334 @Override335 public InventoryView openInventory(@NotNull Inventory inventory)336 {337 closeInventory();338 inventoryView = new PlayerInventoryViewMock(this, inventory);339 return inventoryView;340 }341 @Override342 public void closeInventory()343 {344 if (inventoryView instanceof PlayerInventoryViewMock)345 {346 InventoryCloseEvent event = new InventoryCloseEvent(inventoryView);347 Bukkit.getPluginManager().callEvent(event);348 }349 // reset the cursor as it is a new InventoryView350 cursor = null;351 inventoryView = new SimpleInventoryViewMock(this, null, inventory, InventoryType.CRAFTING);352 }353 /**354 * This method is an assertion for the currently open {@link InventoryView} for this {@link Player}. The355 * {@link Predicate} refers to the top inventory, not the {@link PlayerInventory}. It uses the method356 * {@link InventoryView#getTopInventory()}.357 *358 * @param message The message to display upon failure359 * @param type The {@link InventoryType} you are expecting360 * @param predicate A custom {@link Predicate} to check the opened {@link Inventory}.361 */362 public void assertInventoryView(String message, InventoryType type, Predicate<Inventory> predicate)363 {364 InventoryView view = getOpenInventory();365 if (view.getType() == type && predicate.test(view.getTopInventory()))366 {367 return;368 }369 fail(message);370 }371 /**372 * This method is an assertion for the currently open {@link InventoryView} for this {@link Player}. The373 * {@link Predicate} refers to the top inventory, not the {@link PlayerInventory}. It uses the method374 * {@link InventoryView#getTopInventory()}.375 *376 * @param type The {@link InventoryType} you are expecting377 * @param predicate A custom {@link Predicate} to check the opened {@link Inventory}.378 */379 public void assertInventoryView(InventoryType type, Predicate<Inventory> predicate)380 {381 assertInventoryView("The InventoryView Assertion has failed", type, predicate);382 }383 /**384 * This method is an assertion for the currently open {@link InventoryView} for this {@link Player}.385 *386 * @param type The {@link InventoryType} you are expecting387 */388 public void assertInventoryView(InventoryType type)389 {390 assertInventoryView("The InventoryView Assertion has failed", type, inv -> true);391 }392 /**393 * This method is an assertion for the currently open {@link InventoryView} for this {@link Player}.394 *395 * @param message The message to display upon failure396 * @param type The {@link InventoryType} you are expecting397 */398 public void assertInventoryView(String message, InventoryType type)399 {400 assertInventoryView(message, type, inv -> true);401 }402 @Override403 public boolean performCommand(@NotNull String command)404 {405 return Bukkit.dispatchCommand(this, command);406 }407 @Override408 public @NotNull Inventory getEnderChest()409 {410 if (enderChest == null)411 {412 enderChest = new EnderChestInventoryMock(this);413 }414 return enderChest;415 }416 @Override417 public @NotNull MainHand getMainHand()418 {419 // TODO Auto-generated method stub420 throw new UnimplementedOperationException();421 }422 @Override423 public boolean setWindowProperty(@NotNull Property prop, int value)424 {425 // TODO Auto-generated method stub426 throw new UnimplementedOperationException();427 }428 @Override429 public InventoryView openWorkbench(Location location, boolean force)430 {431 // TODO Auto-generated method stub432 throw new UnimplementedOperationException();433 }434 @Override435 public InventoryView openEnchanting(Location location, boolean force)436 {437 // TODO Auto-generated method stub438 throw new UnimplementedOperationException();439 }440 @Override441 public InventoryView openMerchant(@NotNull Villager trader, boolean force)442 {443 return openMerchant((Merchant) trader, force);444 }445 @Override446 public InventoryView openMerchant(@NotNull Merchant merchant, boolean force)447 {448 // TODO Auto-generated method stub449 throw new UnimplementedOperationException();450 }451 @Override452 public @NotNull ItemStack getItemInHand()453 {454 return getInventory().getItemInMainHand();455 }456 @Override457 public void setItemInHand(ItemStack item)458 {459 getInventory().setItemInMainHand(item);460 }461 @Override462 public @NotNull ItemStack getItemOnCursor()463 {464 return cursor == null ? new ItemStack(Material.AIR, 0) : cursor.clone();465 }466 @Override467 public void setItemOnCursor(ItemStack item)468 {469 this.cursor = item == null ? null : item.clone();470 }471 @Override472 public boolean hasCooldown(@NotNull Material material)473 {474 // TODO Auto-generated method stub475 throw new UnimplementedOperationException();476 }477 @Override478 public int getCooldown(@NotNull Material material)479 {480 // TODO Auto-generated method stub481 throw new UnimplementedOperationException();482 }483 @Override484 public void setCooldown(@NotNull Material material, int ticks)485 {486 // TODO Auto-generated method stub487 throw new UnimplementedOperationException();488 }489 @Override490 public boolean isSleeping()491 {492 // TODO Auto-generated method stub493 throw new UnimplementedOperationException();494 }495 @Override496 public int getSleepTicks()497 {498 // TODO Auto-generated method stub499 throw new UnimplementedOperationException();500 }501 @Override502 public boolean isBlocking()503 {504 // TODO Auto-generated method stub505 throw new UnimplementedOperationException();506 }507 @Override508 public boolean isHandRaised()509 {510 // TODO Auto-generated method stub511 throw new UnimplementedOperationException();512 }513 @Override514 public int getExpToLevel()515 {516 // Formula from https://minecraft.gamepedia.com/Experience#Leveling_up517 if (this.expLevel >= 31)518 return (9 * this.expLevel) - 158;519 if (this.expLevel >= 16)520 return (5 * this.expLevel) - 38;521 return (2 * this.expLevel) + 7;522 }523 @Override524 public Entity getShoulderEntityLeft()525 {526 // TODO Auto-generated method stub527 throw new UnimplementedOperationException();528 }529 @Override530 public void setShoulderEntityLeft(Entity entity)531 {532 // TODO Auto-generated method stub533 throw new UnimplementedOperationException();534 }535 @Override536 public Entity getShoulderEntityRight()537 {538 // TODO Auto-generated method stub539 throw new UnimplementedOperationException();540 }541 @Override542 public void setShoulderEntityRight(Entity entity)543 {544 // TODO Auto-generated method stub545 throw new UnimplementedOperationException();546 }547 @Override548 public double getEyeHeight()549 {550 return getEyeHeight(false);551 }552 @Override553 public double getEyeHeight(boolean ignorePose)554 {555 if (isSneaking() && !ignorePose)556 return 1.54D;557 return 1.62D;558 }559 @Override560 public @NotNull List<Block> getLineOfSight(Set<Material> transparent, int maxDistance)561 {562 // TODO Auto-generated method stub563 throw new UnimplementedOperationException();564 }565 @Override566 public @NotNull Block getTargetBlock(Set<Material> transparent, int maxDistance)567 {568 // TODO Auto-generated method stub569 throw new UnimplementedOperationException();570 }571 @Override572 public @NotNull List<Block> getLastTwoTargetBlocks(Set<Material> transparent, int maxDistance)573 {574 // TODO Auto-generated method stub575 throw new UnimplementedOperationException();576 }577 @Override578 public int getMaximumNoDamageTicks()579 {580 // TODO Auto-generated method stub581 throw new UnimplementedOperationException();582 }583 @Override584 public void setMaximumNoDamageTicks(int ticks)585 {586 // TODO Auto-generated method stub587 throw new UnimplementedOperationException();588 }589 @Override590 public double getLastDamage()591 {592 // TODO Auto-generated method stub593 throw new UnimplementedOperationException();594 }595 @Override596 public void setLastDamage(double damage)597 {598 // TODO Auto-generated method stub599 throw new UnimplementedOperationException();600 }601 @Override602 public int getNoDamageTicks()603 {604 // TODO Auto-generated method stub605 throw new UnimplementedOperationException();606 }607 @Override608 public void setNoDamageTicks(int ticks)609 {610 // TODO Auto-generated method stub611 throw new UnimplementedOperationException();612 }613 @Override614 public Player getKiller()615 {616 // TODO Auto-generated method stub617 throw new UnimplementedOperationException();618 }619 @Override620 public boolean hasLineOfSight(@NotNull Entity other)621 {622 // TODO Auto-generated method stub623 throw new UnimplementedOperationException();624 }625 @Override626 public boolean getRemoveWhenFarAway()627 {628 // Players are never despawned until they log off629 return false;630 }631 @Override632 public void setRemoveWhenFarAway(boolean remove)633 {634 // Don't do anything635 }636 @Override637 public EntityEquipment getEquipment()638 {639 // TODO Auto-generated method stub640 throw new UnimplementedOperationException();641 }642 @Override643 public void setCanPickupItems(boolean pickup)644 {645 // TODO Auto-generated method stub646 throw new UnimplementedOperationException();647 }648 @Override649 public boolean getCanPickupItems()650 {651 // TODO Auto-generated method stub652 throw new UnimplementedOperationException();653 }654 @Override655 public boolean isLeashed()656 {657 // Players can not be leashed658 return false;659 }660 @Override661 public @NotNull Entity getLeashHolder()662 {663 throw new IllegalStateException("Players cannot be leashed");664 }665 @Override666 public boolean setLeashHolder(Entity holder)667 {668 // Players can not be leashed669 return false;670 }671 @Override672 public boolean isGliding()673 {674 // TODO Auto-generated method stub675 throw new UnimplementedOperationException();676 }677 @Override678 public void setGliding(boolean gliding)679 {680 // TODO Auto-generated method stub681 throw new UnimplementedOperationException();682 }683 @Override684 public void setAI(boolean ai)685 {686 // I am sorry Dave, I'm afraid I can't do that687 }688 @Override689 public boolean hasAI()690 {691 // The Player's intelligence is (probably) not artificial692 return false;693 }694 @Override695 public void setCollidable(boolean collidable)696 {697 // TODO Auto-generated method stub698 throw new UnimplementedOperationException();699 }700 @Override701 public boolean isCollidable()702 {703 // TODO Auto-generated method stub704 throw new UnimplementedOperationException();705 }706 @Override707 public boolean isConversing()708 {709 // TODO Auto-generated method stub710 throw new UnimplementedOperationException();711 }712 @Override713 public void acceptConversationInput(@NotNull String input)714 {715 // TODO Auto-generated method stub716 throw new UnimplementedOperationException();717 }718 @Override719 public boolean beginConversation(@NotNull Conversation conversation)720 {721 // TODO Auto-generated method stub722 throw new UnimplementedOperationException();723 }724 @Override725 public void abandonConversation(@NotNull Conversation conversation)726 {727 // TODO Auto-generated method stub728 throw new UnimplementedOperationException();729 }730 @Override731 public void abandonConversation(@NotNull Conversation conversation, @NotNull ConversationAbandonedEvent details)732 {733 // TODO Auto-generated method stub734 throw new UnimplementedOperationException();735 }736 @Override737 public long getFirstPlayed()738 {739 return firstPlayed;740 }741 @Override742 public long getLastPlayed()743 {744 return lastPlayed;745 }746 @Override747 public boolean hasPlayedBefore()748 {749 return firstPlayed > 0;750 }751 public void setLastPlayed(long time)752 {753 if (time > 0)754 {755 lastPlayed = time;756 // Set firstPlayed if this is the first time757 if (firstPlayed == 0)758 {759 firstPlayed = time;760 }761 }762 }763 @Override764 public @NotNull Map<String, Object> serialize()765 {766 // TODO Auto-generated method stub767 throw new UnimplementedOperationException();768 }769 @Override770 public void sendPluginMessage(@NotNull Plugin source, @NotNull String channel, byte[] message)771 {772 // TODO Auto-generated method stub773 throw new UnimplementedOperationException();774 }775 @Override776 public @NotNull Set<String> getListeningPluginChannels()777 {778 // TODO Auto-generated method stub779 throw new UnimplementedOperationException();780 }781 @Override782 public @NotNull String getDisplayName()783 {784 return displayName;785 }786 @Override787 public void setDisplayName(String name)788 {789 this.displayName = name;790 }791 @Override792 public @NotNull String getPlayerListName()793 {794 return this.playerListName == null ? getName() : this.playerListName;795 }796 @Override797 public void setPlayerListName(String name)798 {799 this.playerListName = name;800 }801 @Override802 public void setCompassTarget(@NotNull Location loc)803 {804 this.compassTarget = loc;805 }806 @NotNull807 @Override808 public Location getCompassTarget()809 {810 return this.compassTarget;811 }812 @Override813 public InetSocketAddress getAddress()...

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playerListName

Using AI Code Generation

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1PlayerMock player = server.addPlayer();2player.setPlayerListName("Player List Name");3PlayerMock player = server.addPlayer();4player.setPlayerListName("Player List Name");5PlayerMock player = server.addPlayer();6player.setPlayerListName("Player List Name");7PlayerMock player = server.addPlayer();8player.setPlayerListName("Player List Name");9PlayerMock player = server.addPlayer();10player.setPlayerListName("Player List Name");11PlayerMock player = server.addPlayer();12player.setPlayerListName("Player List Name");

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playerListName

Using AI Code Generation

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1PlayerMock player = server.addPlayer();2player.playerListName("TestPlayer");3PlayerMock player = server.addPlayer();4player.displayName("TestPlayer");5PlayerMock player = server.addPlayer();6player.setPlayerListName("TestPlayer");7PlayerMock player = server.addPlayer();8player.setDisplayName("TestPlayer");9PlayerMock player = server.addPlayer();10player.setCustomName("TestPlayer");11PlayerMock player = server.addPlayer();12player.setCustomNameVisible(true);13PlayerMock player = server.addPlayer();14player.setPlayerListName("TestPlayer");15PlayerMock player = server.addPlayer();16player.setDisplayName("TestPlayer");17PlayerMock player = server.addPlayer();18player.setCustomName("TestPlayer");19PlayerMock player = server.addPlayer();20player.setCustomNameVisible(true);21PlayerMock player = server.addPlayer();22player.setPlayerListName("TestPlayer");23PlayerMock player = server.addPlayer();24player.setDisplayName("TestPlayer");

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playerListName

Using AI Code Generation

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1PlayerMock player = server.addPlayer();2player.setPlayerListName("TestPlayer");3String playerListName = player.getPlayerListName();4assertEquals("TestPlayer", playerListName);5PlayerMock player = server.addPlayer();6player.setPlayerListName("TestPlayer");7String playerListName = player.getPlayerListName();8assertEquals("TestPlayer", playerListName);9PlayerMock player = server.addPlayer();10player.setPlayerListName("TestPlayer");11String playerListName = player.getPlayerListName();12assertEquals("TestPlayer", playerListName);13PlayerMock player = server.addPlayer();14player.setPlayerListName("TestPlayer");15String playerListName = player.getPlayerListName();16assertEquals("TestPlayer", playerListName);17PlayerMock player = server.addPlayer();18player.setPlayerListName("TestPlayer");19String playerListName = player.getPlayerListName();20assertEquals("TestPlayer", playerListName);21PlayerMock player = server.addPlayer();

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playerListName

Using AI Code Generation

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1public String playerListName()2{3 return listName;4}5public void setPlayerListName(String name)6{7 listName = name;8}9public String playerListName()10{11 return listName;12}13public void setPlayerListName(String name)14{15 listName = name;16}17public String playerListName()18{19 return listName;20}21public void setPlayerListName(String name)22{23 listName = name;24}25public String playerListName()26{27 return listName;28}29public void setPlayerListName(String name)30{31 listName = name;32}33public String playerListName()34{35 return listName;36}37public void setPlayerListName(String name)38{39 listName = name;40}41public String playerListName()42{43 return listName;44}45public void setPlayerListName(String name)46{47 listName = name;48}49public String playerListName()50{51 return listName;52}53public void setPlayerListName(String name)54{55 listName = name;56}57public String playerListName()58{59 return listName;60}61public void setPlayerListName(String name)62{63 listName = name;64}65public String playerListName()66{67 return listName;68}69public void setPlayerListName(String name)70{71 listName = name;72}

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