Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.simulateBlockDamage
Source:PlayerMockTest.java
...335 block.assertType(Material.AIR);336 }337 338 @Test339 public void simulateBlockDamage_Survival_BlockDamaged()340 {341 player.setGameMode(GameMode.SURVIVAL);342 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);343 assertTrue(player.simulateBlockDamage(block));344 }345 346 @Test347 public void simulateBlockDamage_NotSurvival_BlockNotDamaged()348 {349 for (GameMode gm : new GameMode[]{GameMode.CREATIVE, GameMode.ADVENTURE, GameMode.SPECTATOR})350 {351 player.setGameMode(gm);352 Block block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);353 assertFalse("Block was damaged while in gamemode " + gm.name(), player.simulateBlockDamage(block));354 }355 }356 357 @Test358 public void simulateBlockDamage_NotInstaBreak_NotBroken()359 {360 TestPlugin plugin = MockBukkit.load(TestPlugin.class);361 player.setGameMode(GameMode.SURVIVAL);362 AtomicBoolean wasBroken = new AtomicBoolean();363 Bukkit.getPluginManager().registerEvents(new Listener()364 {365 @EventHandler366 public void onBlockDamage(BlockDamageEvent event)367 {368 event.setInstaBreak(false);369 }370 371 @EventHandler372 public void onBlockBreak(BlockBreakEvent event)373 {374 wasBroken.set(true);375 }376 }, plugin);377 378 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);379 block.setType(Material.STONE);380 assumeTrue(player.simulateBlockDamage(block));381 assertFalse("BlockBreakEvent was fired", wasBroken.get());382 block.assertType(Material.STONE);383 }384 385 @Test386 public void simulateBlockDamage_InstaBreak_Broken()387 {388 TestPlugin plugin = MockBukkit.load(TestPlugin.class);389 player.setGameMode(GameMode.SURVIVAL);390 AtomicInteger brokenCount = new AtomicInteger();391 Bukkit.getPluginManager().registerEvents(new Listener()392 {393 @EventHandler394 public void onBlockDamage(BlockDamageEvent event)395 {396 event.setInstaBreak(true);397 }398 399 @EventHandler400 public void onBlockBreak(BlockBreakEvent event)401 {402 brokenCount.incrementAndGet();403 }404 }, plugin);405 406 BlockMock block = server.addSimpleWorld("world").getBlockAt(0, 0, 0);407 block.setType(Material.STONE);408 assumeTrue(player.simulateBlockDamage(block));409 assertEquals("BlockBreakEvent was not fired only once", 1, brokenCount.get());410 block.assertType(Material.AIR);411 }412 413 @Test414 public void simulateBlockBreak_InstaBreak_BreakEventOnlyFiredOnce()415 {416 TestPlugin plugin = MockBukkit.load(TestPlugin.class);417 player.setGameMode(GameMode.SURVIVAL);418 AtomicInteger brokenCount = new AtomicInteger();419 Bukkit.getPluginManager().registerEvents(new Listener()420 {421 @EventHandler422 public void onBlockDamage(BlockDamageEvent event)...
simulateBlockDamage
Using AI Code Generation
1PlayerMock playerMock = mockServer.addPlayer();2Block block = new BlockMock(Material.STONE);3playerMock.simulateBlockDamage(block);4PlayerMock playerMock = mockServer.addPlayer();5Block block = new BlockMock(Material.STONE);6playerMock.simulateBlockBreak(block);
simulateBlockDamage
Using AI Code Generation
1@DisplayName("Test simulateBlockDamage method of PlayerMock class")2class PlayerMockTest {3 @DisplayName("Test simulateBlockDamage method")4 void testSimulateBlockDamage() {5 BukkitMock mock = new BukkitMock();6 ServerMock server = mock.getServer();7 WorldMock world = new WorldMock();8 PlayerMock player = new PlayerMock(server, "TestPlayer");9 Location location = new Location(world, 0, 0, 0);10 Block block = world.getBlockAt(location);11 BlockState blockState = block.getState();12 player.simulateBlockDamage(block, blockState, 1, true);13 assertEquals(1, player.getRemainingBlockDamageTicks());14 assertTrue(player.isBreakingBlock());15 }16}
simulateBlockDamage
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;3import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;4import org.bukkit.Material;5import org.bukkit.block.Block;6import org.bukkit.block.BlockFace;7import org.bukkit.inventory.ItemStack;8import org.junit.jupiter.api.BeforeEach;9import org.junit.jupiter.api.Test;10import org.junit.jupiter.api.extension.ExtendWith;11import org.mockito.junit.jupiter.MockitoExtension;12import org.mockito.junit.jupiter.MockitoSettings;13import org.mockito.quality.Strictness;14import static org.junit.jupiter.api.Assertions.assertEquals;15@ExtendWith(MockitoExtension.class)16@MockitoSettings(strictness = Strictness.LENIENT)17{18 private PlayerMock player;19 private Block block;20 private ItemStack item;21 void setUp()22 {23 player = new PlayerMock(server, "test");24 block = server.addSimpleWorld("world").getBlockAt(1, 1, 1);25 item = new ItemStackBuilder(Material.DIAMOND_PICKAXE).build();26 PlayerInventoryMock inventory = new PlayerInventoryMock(player);27 inventory.setItemInMainHand(item);28 player.setInventory(inventory);29 }30 void testDamage()31 {32 player.simulateBlockDamage(block, BlockFace.UP, item);33 assertEquals(0.5, block.getDamage());34 }35}
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!