How to use updateInventory method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.updateInventory

Source:PlayerMock.java Github

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...1000 // TODO Auto-generated method stub1001 throw new UnimplementedOperationException();1002 }1003 @Override1004 public void updateInventory()1005 {1006 // TODO Auto-generated method stub1007 throw new UnimplementedOperationException();1008 }1009 @Override1010 public void awardAchievement(Achievement achievement)1011 {1012 // TODO Auto-generated method stub1013 throw new UnimplementedOperationException();1014 }1015 @Override1016 public void removeAchievement(Achievement achievement)1017 {1018 // TODO Auto-generated method stub...

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Source:TestPlayer.java Github

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...99 else catString = category.name();100 System.out.println("Sound played:" + sound.toUpperCase() + " from " + catString + " at Vol" + volume + ":" + pitch);101 }102 @Override103 public void updateInventory() {104 System.out.println(getInventory().toString());105 }106 @Override107 public float getSaturation() {108 return saturation;109 }110 @Override111 public void setSaturation(float value) {112 this.saturation = value;113 }114 @Override115 public int getFoodLevel() {116 return foodLevel;117 }...

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updateInventory

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import org.bukkit.Material;5import org.bukkit.inventory.ItemStack;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9public class TestClass {10 private ServerMock server;11 public void setUp() {12 server = MockBukkit.mock();13 }14 public void tearDown() {15 MockBukkit.unmock();16 }17 public void test() {18 PlayerMock player = server.addPlayer();19 player.getInventory().addItem(new ItemStack(Material.DIAMOND, 5));20 player.getInventory().addItem(new ItemStack(Material.GOLD_INGOT, 5));21 player.getInventory().addItem(new ItemStack(Material.IRON_INGOT, 5));22 player.getInventory().addItem(new ItemStack(Material.COAL, 5));23 player.getInventory().addItem(new ItemStack(Material.REDSTONE, 5));24 player.getInventory().addItem(new ItemStack(Material.LAPIS_LAZULI, 5));25 player.getInventory().addItem(new ItemStack(Material.EMERALD, 5));26 player.getInventory().addItem(new ItemStack(Material.QUARTZ, 5));27 player.getInventory().addItem(new ItemStack(Material.GLOWSTONE_DUST, 5));28 player.getInventory().addItem(new ItemStack(Material.NETHERITE_SCRAP, 5));29 player.getInventory().addItem(new ItemStack(Material.NETHERITE_INGOT, 5));30 player.getInventory().addItem(new ItemStack(Material.NETHERITE_BLOCK, 5));31 player.getInventory().addItem(new ItemStack(Material.DIAMOND_BLOCK, 5));32 player.getInventory().addItem(new ItemStack(Material.GOLD_BLOCK, 5));33 player.getInventory().addItem(new ItemStack(Material.IRON_BLOCK, 5));34 player.getInventory().addItem(new ItemStack(Material.COAL_BLOCK, 5));35 player.getInventory().addItem(new ItemStack(Material.REDSTONE_BLOCK, 5));36 player.getInventory().addItem(new ItemStack(Material.LAPIS_BLOCK, 5));37 player.getInventory().addItem(new ItemStack(Material.EMERALD_BLOCK, 5));38 player.getInventory().addItem(new ItemStack(Material.QUARTZ_BLOCK, 5));39 player.getInventory().addItem(new ItemStack(Material.GLOWSTONE, 5));40 player.getInventory().addItem(new

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updateInventory

Using AI Code Generation

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1import static org.junit.Assert.assertEquals;2import java.util.ArrayList;3import java.util.List;4import org.bukkit.Material;5import org.bukkit.inventory.ItemStack;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9public class TestInventory {10 public void testInventory() {11 MockBukkit mockBukkit = MockBukkit.mock();12 PlayerMock player = mockBukkit.createPlayer();13 List<ItemStack> items = new ArrayList<>();14 items.add(new ItemStack(Material.DIAMOND, 64));15 player.updateInventory(items);16 assertEquals(64, player.getInventory().getItem(0).getAmount());17 mockBukkit.unmock();18 }19}20import static org.junit.Assert.assertEquals;21import java.util.ArrayList;22import java.util.List;23import org.bukkit.Material;24import org.bukkit.inventory.ItemStack;25import org.junit.Test;26import be.seeseemelk.mockbukkit.MockBukkit;27import be.seeseemelk.mockbukkit.entity.PlayerMock;28public class TestInventory {29 public void testInventory() {30 MockBukkit mockBukkit = MockBukkit.mock();31 PlayerMock player = mockBukkit.createPlayer();32 List<ItemStack> items = new ArrayList<>();33 items.add(new ItemStack(Material.DIAMOND, 64));34 player.updateInventory(items);35 assertEquals(64, player.getInventory().getItem(0).getAmount());36 mockBukkit.unmock();37 }38}39import static org.junit.Assert.assertEquals;40import java.util.ArrayList;41import java.util.List;42import org.bukkit.Material;43import org.bukkit.inventory.ItemStack;44import org.junit.Test

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updateInventory

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.junit.Before;5import org.junit.Test;6public class InventoryTest {7 private PlayerMock playerMock;8 public void setUp() {9 playerMock = new PlayerMock();10 }11 public void testInventory() {12 ItemStack itemStack = new ItemStack(Material.DIAMOND);13 playerMock.getInventory().addItem(itemStack);14 }15}16import be.seeseemelk.mockbukkit.inventory.InventoryMock;17import org.bukkit.Material;18import org.bukkit.inventory.ItemStack;19import org.junit.Before;20import org.junit.Test;21public class InventoryTest {22 private InventoryMock inventoryMock;23 public void setUp() {24 inventoryMock = new InventoryMock();25 }26 public void testInventory() {27 ItemStack itemStack = new ItemStack(Material.DIAMOND);28 inventoryMock.add(itemStack);29 }30}31public void openShop(Player p) {32 Inventory inv = Bukkit.createInventory(p, 9, "Shop");33 inv.setItem(0, new ItemStack(Material.DIAMOND, 1));34 inv.setItem(1, new ItemStack(Material.GOLD_INGOT, 1));35 inv.setItem(2, new ItemStack(Material.IRON_INGOT, 1));36 inv.setItem(3, new ItemStack(Material.COAL, 1));37 inv.setItem(4, new ItemStack(Material.STONE, 1));38 inv.setItem(5, new ItemStack(Material.GRAVEL, 1));39 inv.setItem(6, new ItemStack(Material.SAND, 1));40 inv.setItem(7, new ItemStack(Material.DIRT, 1));41 inv.setItem(8, new ItemStack(Material.GRASS, 1));42 p.openInventory(inv);43}44public void openShop(Player p) {45 Inventory inv = Bukkit.createInventory(p, 9, "Shop");46 inv.setItem(0, new ItemStack(Material.DIAMOND, 1));47 inv.setItem(1, new ItemStack

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updateInventory

Using AI Code Generation

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1import org.bukkit.entity.Player;2import org.junit.Test;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6{7 public void testInventoryUpdate()8 {9 ServerMock server = MockBukkit.mock();10 PlayerMock player = server.addPlayer();11 player.updateInventory();12 MockBukkit.unmock();13 }14}15import org.bukkit.entity.Player;16import org.junit.Test;17import be.seeseemelk.mockbukkit.MockBukkit;18import be.seeseemelk.mockbukkit.ServerMock;19import be.seeseemelk.mockbukkit.entity.PlayerMock;20{21 public void testInventoryUpdate()22 {23 ServerMock server = MockBukkit.mock();24 PlayerMock player = server.addPlayer();25 player.updateInventory();26 MockBukkit.unmock();27 }28}29import org.bukkit.entity.Player;30import org.junit.Test;31import be.seeseemelk.mockbukkit.MockBukkit;32import be.seeseemelk.mockbukkit.ServerMock;33import be.seeseemelk.mockbukkit.entity.PlayerMock;34{35 public void testInventoryUpdate()36 {37 ServerMock server = MockBukkit.mock();38 PlayerMock player = server.addPlayer();39 player.updateInventory();40 MockBukkit.unmock();41 }42}43import org.bukkit.entity.Player;44import org.junit.Test;45import be.seeseemelk.mockbukkit.MockBukkit;46import be.seeseemelk.mockbukkit.ServerMock;47import be.seeseemelk.mockbukkit.entity.PlayerMock;

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updateInventory

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import org.bukkit.Material;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import static org.junit.Assert.*;9{10 private ServerMock server;11 private PlayerMock player;12 public void setUp()13 {14 server = MockBukkit.mock();15 player = server.addPlayer();16 }17 public void tearDown()18 {19 MockBukkit.unmock();20 }21 public void testUpdateInventory()22 {23 player.getInventory().addItem(new ItemStack(Material.DIAMOND));24 player.getInventory().addItem(new

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updateInventory

Using AI Code Generation

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1public void testPlayerInventory()2{3 PlayerMock player = server.addPlayer();4 player.updateInventory();5}6public void testPlayerInventory()7{8 PlayerMock player = server.addPlayer();9 player.updateInventory();10}11public void testPlayerInventory()12{13 PlayerMock player = server.addPlayer();14 player.updateInventory();15}16public void testPlayerInventory()17{18 PlayerMock player = server.addPlayer();19 player.updateInventory();20}21public void testPlayerInventory()22{23 PlayerMock player = server.addPlayer();24 player.updateInventory();25}26public void testPlayerInventory()27{28 PlayerMock player = server.addPlayer();29 player.updateInventory();30}31public void testPlayerInventory()32{33 PlayerMock player = server.addPlayer();34 player.updateInventory();35}36public void testPlayerInventory()37{38 PlayerMock player = server.addPlayer();39 player.updateInventory();40}41public void testPlayerInventory()42{43 PlayerMock player = server.addPlayer();44 player.updateInventory();45}46public void testPlayerInventory()47{48 PlayerMock player = server.addPlayer();

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