How to use resetCooldown method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.resetCooldown

Source:PlayerMock.java Github

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...2522 // TODO Auto-generated method stub2523 throw new UnimplementedOperationException();2524 }2525 @Override2526 public void resetCooldown()2527 {2528 // TODO Auto-generated method stub2529 throw new UnimplementedOperationException();2530 }2531 @Override2532 public <T> @NotNull T getClientOption(@NotNull ClientOption<T> option)2533 {2534 // TODO Auto-generated method stub2535 throw new UnimplementedOperationException();2536 }2537 @Override2538 public @Nullable Firework boostElytra(@NotNull ItemStack firework)2539 {2540 // TODO Auto-generated method stub...

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resetCooldown

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.*;2import static org.mockito.Mockito.*;3import static org.mockito.ArgumentMatchers.*;4import static org.mockito.Mockito.times;5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7import org.junit.jupiter.api.DisplayName;8import org.mockito.Mock;9import org.mockito.MockitoAnnotations;10import org.mockito.invocation.InvocationOnMock;11import org.mockito.stubbing.Answer;12import org.mockito.ArgumentMatchers;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.ServerMock;15import be.seeseemelk.mockbukkit.entity.PlayerMock;16import org.bukkit.Location;17import org.bukkit.entity.Player;18import org.bukkit.event.player.PlayerInteractEvent;19import org.bukkit.event.block.Action;20import org.bukkit.event.block.BlockBreakEvent;21import org.bukkit.event.block.BlockPlaceEvent;22import org.bukkit.event.entity.EntityDamageEvent;23import org.bukkit.event.entity.EntityDamageEvent.DamageCause;24import org.bukkit.event.player.PlayerInteractEvent;25import org.bukkit.event.player.PlayerItemConsumeEvent;26import org.bukkit.event.player.PlayerMoveEvent;27import org.bukkit.event.player.PlayerTeleportEvent;28import org.bukkit.event.player.PlayerToggleSneakEvent;29import org.bukkit.event.player.PlayerToggleSprintEvent;30import org.bukkit.event.player.PlayerVelocityEvent;31import org.bukkit.event.player.PlayerItemDamageEvent;32import org.bukkit.event.player.PlayerItemBreakEvent;33import org.bukkit.event.player.PlayerItemHeldEvent;34import org.bukkit.event.player.PlayerDropItemEvent;35import org.bukkit.event.player.PlayerPickupItemEvent;36import org.bukkit.event.player.PlayerSwapHandItemsEvent;37import org.bukkit.event.player.PlayerItemMendEvent;38import org.bukkit.event.player.PlayerBedEnterEvent;39import org.bukkit.event.player.PlayerBedLeaveEvent;40import org.bukkit.event.player.PlayerBucketEmptyEvent;41import org.bukkit.event.player.PlayerBucketFillEvent;42import org.bukkit.event.player.PlayerFishEvent;43import org.bukkit.event.player.PlayerExpChangeEvent;44import org.bukkit.event.player.PlayerLevelChangeEvent;45import or

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resetCooldown

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2PlayerMock player = server.addPlayer();3player.resetCooldown(Material.DIAMOND_SWORD);4import be.seeseemelk.mockbukkit.entity.PlayerMock;5PlayerMock player = server.addPlayer();6player.resetCooldown(Material.DIAMOND_SWORD);7import be.seeseemelk.mockbukkit.entity.PlayerMock;8PlayerMock player = server.addPlayer();9player.resetCooldown(Material.DIAMOND_SWORD);10import be.seeseemelk.mockbukkit.entity.PlayerMock;11PlayerMock player = server.addPlayer();12player.resetCooldown(Material.DIAMOND_SWORD);13import be.seeseemelk.mockbukkit.entity.PlayerMock;14PlayerMock player = server.addPlayer();15player.resetCooldown(Material.DIAMOND_SWORD);16import be.seeseemelk.mockbukkit.entity.PlayerMock;17PlayerMock player = server.addPlayer();18player.resetCooldown(Material.DIAMOND_SWORD);19import be.seeseemelk.mockbukkit.entity.PlayerMock;20PlayerMock player = server.addPlayer();21player.resetCooldown(Material.DIAMOND_SWORD);22import be.seeseemelk.mockbukkit.entity.PlayerMock;23PlayerMock player = server.addPlayer();24player.resetCooldown(Material.DIAMOND_SWORD);

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resetCooldown

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1public void testPlayerCooldown() {2 Bukkit.getPluginManager().registerEvents(new PlayerCooldown(), plugin);3 Player player = server.addPlayer();4 player.setCooldown(Material.DIAMOND_SWORD, 100);5 player.resetCooldown(Material.DIAMOND_SWORD);6 assertEquals(0, player.getCooldown(Material.DIAMOND_SWORD));7}8I have tried to use resetCooldown method of be.seeseemelk.mockbukkit.entity.PlayerMock class to test cooldown of player. But this code is not working. It is giving error: java.lang.NoSuchMethodError: 'void be.seeseemelk.mockbukkit.entity.PlayerMock.resetCooldown(org.bukkit.Material)'9I have tried to use resetCooldown method of be.seeseemelk.mockbukkit.entity.PlayerMock class to test cooldown of player. But this code is not working. It is giving error: java.lang.NoSuchMethodError: 'void be.seeseemelk.mockbukkit.entity.PlayerMock.resetCooldown(org.bukkit.Material)'10I have tried to use resetCooldown method of be.seeseemelk.mockbukkit.entity.PlayerMock class to test cooldown of player. But this code is not working. It is giving error: java.lang.NoSuchMethodError: 'void be.seeseemelk.mockbukkit.entity.PlayerMock.resetCooldown(org.bukkit.Material)' Can you please tell me what is the problem in this code?

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