How to use getCooledAttackStrength method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.getCooledAttackStrength

Source:PlayerMock.java Github

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...2516 // TODO Auto-generated method stub2517 throw new UnimplementedOperationException();2518 }2519 @Override2520 public float getCooledAttackStrength(float adjustTicks)2521 {2522 // TODO Auto-generated method stub2523 throw new UnimplementedOperationException();2524 }2525 @Override2526 public void resetCooldown()2527 {2528 // TODO Auto-generated method stub2529 throw new UnimplementedOperationException();2530 }2531 @Override2532 public <T> @NotNull T getClientOption(@NotNull ClientOption<T> option)2533 {2534 // TODO Auto-generated method stub...

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getCooledAttackStrength

Using AI Code Generation

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1 public void testGetCooledAttackStrength() {2 PlayerMock player = server.addPlayer();3 player.setAttackCooldown(0.0F);4 assertEquals(1.0F, player.getCooledAttackStrength(0.0F), 0.0F);5 player.setAttackCooldown(0.5F);6 assertEquals(0.5F, player.getCooledAttackStrength(0.0F), 0.0F);7 player.setAttackCooldown(1.0F);8 assertEquals(0.0F, player.getCooledAttackStrength(0.0F), 0.0F);9 }10 public void testGetCooledAttackStrengthWithPartialTicks() {11 PlayerMock player = server.addPlayer();12 player.setAttackCooldown(0.0F);13 assertEquals(1.0F, player.getCooledAttackStrength(0.0F), 0.0F);14 player.setAttackCooldown(0.5F);15 assertEquals(0.5F, player.getCooledAttackStrength(0.0F), 0.0F);16 player.setAttackCooldown(1.0F);17 assertEquals(0.0F, player.getCooledAttackStrength(0.0F), 0.0F);18 }19 public void testGetHurtResistantTime() {20 PlayerMock player = server.addPlayer();21 player.setHurtResistantTime(0);22 assertEquals(0, player.getHurtResistantTime());23 player.setHurtResistantTime(1);24 assertEquals(1, player.getHurtResistantTime());25 }26 public void testGetHurtResistantTimeWithPartialTicks() {27 PlayerMock player = server.addPlayer();28 player.setHurtResistantTime(0);29 assertEquals(0, player.getHurtResistantTime());30 player.setHurtResistantTime(1);31 assertEquals(1, player.getHurtRes

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getCooledAttackStrength

Using AI Code Generation

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1public void getCooledAttackStrengthTest(){2 PlayerMock player = server.addPlayer();3 player.getCooledAttackStrength(0.5f);4 assertEquals(0.5f, player.getCooledAttackStrength(0.5f), 0.0f);5}6public void getCooledAttackStrengthTest(){7 PlayerMock player = server.addPlayer();8 player.getCooledAttackStrength(0.5f);9 assertEquals(0.5f, player.getCooledAttackStrength(0.5f), 0.0f);10}11public void getCooledAttackStrengthTest(){12 PlayerMock player = server.addPlayer();13 player.getCooledAttackStrength(0.5f);14 assertEquals(0.5f, player.getCooledAttackStrength(0.5f), 0.0f);15}16public void getCooledAttackStrengthTest(){17 PlayerMock player = server.addPlayer();18 player.getCooledAttackStrength(0.5f);19 assertEquals(0.5f, player.getCooledAttackStrength(0.5f), 0.0f);20}21public void getCooledAttackStrengthTest(){22 PlayerMock player = server.addPlayer();23 player.getCooledAttackStrength(0.5f);24 assertEquals(0.5f, player.getCooledAttackStrength(0.5f), 0.0f);25}26public void getCooledAttackStrengthTest(){27 PlayerMock player = server.addPlayer();28 player.getCooledAttackStrength(0.5f);29 assertEquals(0.5f, player.getCooledAttackStrength(0.5f), 0.0f);30}31public void getCooledAttackStrengthTest(){32 PlayerMock player = server.addPlayer();33 player.getCooledAttackStrength(0.5f);34 assertEquals(0.5f, player.getCooledAttackStrength(0.5f), 0.0f);35}36public void getCooledAttackStrengthTest(){37 PlayerMock player = server.addPlayer();38 player.getCooledAttackStrength(0.5f);39 assertEquals(0.5f, player.getCooledAttackStrength(0.5f), 0.0f);40}41public void getCooledAttackStrengthTest(){42 PlayerMock player = server.addPlayer();43 player.getCooledAttackStrength(0.5f);

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getCooledAttackStrength

Using AI Code Generation

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1PlayerMock player = server.addPlayer();2player.setHealth(10);3player.setFoodLevel(20);4player.setSaturation(5);5player.setExhaustion(0);6player.setSprinting(true);7player.setSneaking(false);8player.setSleepingIgnored(true);9player.setAllowFlight(true);10player.setFlying(true);11player.setHealthScale(20);12player.setHealthScaled(true);13player.setInvulnerable(true);14player.setCollidable(false);15player.setGlowing(true);16player.setCustomName("A Custom Name");17player.setCustomNameVisible(true);18player.setPlayerListName("A Player List Name");19player.setPlayerListHeaderAndFooter("A Header", "A Footer");20player.setPlayerListHeader("A Header");21player.setPlayerListFooter("A Footer");22player.setPlayerTime(1000, false);23player.setPlayerWeather(WeatherType.CLEAR);24player.setPlayerTime(1000, false);25player.setPlayerWeather(WeatherType.CLEAR);26player.setPlayerTime(1000, false);27player.setPlayerWeather(WeatherType.CLEAR);28player.setPlayerTime(1000, false);29player.setPlayerWeather(WeatherType.CLEAR);

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getCooledAttackStrength

Using AI Code Generation

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1PlayerMock player = server.addPlayer();2PlayerMock player = server.addPlayer();3PlayerMock player = server.addPlayer();4PlayerMock player = server.addPlayer();5PlayerMock player = server.addPlayer();6PlayerMock player = server.addPlayer();7PlayerMock player = server.addPlayer();8PlayerMock player = server.addPlayer();

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getCooledAttackStrength

Using AI Code Generation

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1import org.bukkit.entity.Player;2import org.bukkit.event.player.PlayerInteractEvent;3import org.bukkit.event.player.PlayerInteractEvent.Action;4import org.bukkit.event.player.PlayerItemHeldEvent;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.meta.ItemMeta;7import org.bukkit.plugin.java.JavaPlugin;8import org.bukkit.util.Vector;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10public class Main extends JavaPlugin {11 public void onEnable() {12 getServer().getPluginManager().registerEvents(new MyListener(), this);13 }14 public void onDisable() {15 }16 public class MyListener implements org.bukkit.event.Listener{17 public void onPlayerItemHeld(PlayerItemHeldEvent event) {18 Player player = event.getPlayer();19 ItemStack item = player.getInventory().getItem(event.getNewSlot());20 if (item == null) {21 return;22 }23 if (item.getType().name().contains("SWORD")) {24 float attackStrength = ((PlayerMock) player).getCooledAttackStrength(0);25 System.out.println("Attack strength: " + attackStrength);26 }27 }28 public void onPlayerInteract(PlayerInteractEvent event) {29 if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK) {30 return;31 }32 Player player = event.getPlayer();33 ItemStack item = player.getInventory().getItemInMainHand();34 if (item == null) {35 return;36 }37 if (item.getType().name().contains("SWORD")) {38 float attackStrength = ((PlayerMock) player).getCooledAttackStrength(0);39 System.out.println("Attack strength: " + attackStrength);40 }41 }42 }43}

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getCooledAttackStrength

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import static org.junit.jupiter.api.Assertions.assertEquals;6{7 private ServerMock server;8 private PlayerMock player;9 void testGetCooledAttackStrength()10 {11 server = MockBukkit.mock();12 player = server.addPlayer();13 player.setBiome("desert");14 assertEquals(0.0, player.getCooledAttackStrength(0.0f));15 assertEquals(0.5, player.getCooledAttackStrength(0.5f));16 assertEquals(1.0, player.getCooledAttackStrength(1.0f));17 player.setBiome("plains");18 assertEquals(0.0, player.getCooledAttackStrength(0.0f));19 assertEquals(0.5, player.getCooledAttackStrength(0.5f));20 assertEquals(1.0, player.getCooledAttackStrength(1.0f));21 player.setBiome("ice_spikes");22 assertEquals(0.0, player.getCooledAttackStrength(0.0f));23 assertEquals(0.5, player.getCooledAttackStrength(0.5f));24 assertEquals(1.0, player.getCooledAttackStrength(1.0f));25 player.setBiome("snowy_tundra");26 assertEquals(0.0, player.getCooledAttackStrength(0.0f));27 assertEquals(0.5, player.getCooledAttackStrength(0.5f));28 assertEquals(1.0, player.getCooledAttackStrength(1.0f));29 }30}31The testGetCooledAttackStrength() method creates a ServerMock object and

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getCooledAttackStrength

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1getServer().getPluginManager().registerEvents(new Listener() {2 public void onPlayerInteract(PlayerInteractEvent event) {3 Player player = event.getPlayer();4 float cooldown = ((PlayerMock) player).getCooledAttackStrength(0);5 player.sendMessage("cooldown: " + cooldown);6 }7}, this);8getServer().getPluginManager().registerEvents(new Listener() {9 public void onPlayerInteract(PlayerInteractEvent event) {10 Player player = event.getPlayer();11 float cooldown = ((PlayerMock) player).getCooledAttackStrength(0);12 player.sendMessage("cooldown: " + cooldown);13 }14}, this);[/code][/spoiler]15I'm not sure if it's possible to use the mockbukkit library with plugins that are not in a maven project. I tried adding the mockbukkit library to the libs folder of my plugin, but it didn't work. I'm using IntelliJ IDEA 2020.1.2 (Ultimate Edition) Build #IU-201.7846.76, built on June 29, 2020 Runtime version: 11.0.7+10-b944.20 amd64 VM: OpenJDK 64-Bit Server VM by JetBrains s.r.o. Windows 10 10.016I have a plugin that uses the Bukkit API. I want to test my plugin with mockbukkit. I'm using IntelliJ IDEA 2020.1.2 (Ultimate Edition) Build #IU-201.7846.76, built on June 29, 2020 Runtime version: 11.0.7+10-b944.20 amd64 VM: OpenJDK 64-Bit Server VM by JetBrains s.r.o. Windows 10 10.0 I created a new maven project, and added the mockbukkit

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