How to use simulateBlockDamagePure method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.simulateBlockDamagePure

Source:PlayerMock.java Github

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...122 *123 * @param block The block to damage.124 * @return The event that has been fired.125 */126 protected BlockDamageEvent simulateBlockDamagePure(Block block)127 {128 BlockDamageEvent event = new BlockDamageEvent(this, block, getItemInHand(), false);129 Bukkit.getPluginManager().callEvent(event);130 return event;131 }132 /**133 * Simulates the player damaging a block. Note that this method does not134 * anything unless the player is in survival mode.135 * If {@code InstaBreak} is set to true by an event handler, a136 * {@link BlockBreakEvent} is immediately fired.137 * The result will then still be whether or not the {@link BlockDamageEvent} was cancelled138 * or not, not the later {@link BlockBreakEvent}.139 *140 * @param block The block to damage.141 * @return {@code true} if the block was damaged, {@code false} if the event142 * was cancelled or the player was not in survival gamemode.143 */144 public boolean simulateBlockDamage(Block block)145 {146 if (gamemode == GameMode.SURVIVAL)147 {148 BlockDamageEvent event = simulateBlockDamagePure(block);149 if (event.getInstaBreak())150 {151 BlockBreakEvent breakEvent = new BlockBreakEvent(block, this);152 Bukkit.getPluginManager().callEvent(breakEvent);153 if (!breakEvent.isCancelled())154 block.setType(Material.AIR);155 }156 return !event.isCancelled();157 }158 else159 {160 return false;161 }162 }163 /**164 * Simulates the player breaking a block. This method will not break the165 * block if the player is in adventure or spectator mode.166 * If the player is in survival mode, the player will first damage the block.167 *168 * @param block The block to break.169 * @return {@code true} if the block was broken, {@code false} if it wasn't170 * or if the player was in adventure mode or in spectator mode.171 */172 public boolean simulateBlockBreak(Block block)173 {174 if ((gamemode == GameMode.SPECTATOR || gamemode == GameMode.ADVENTURE)175 || (gamemode == GameMode.SURVIVAL && simulateBlockDamagePure(block).isCancelled()))176 return false;177 BlockBreakEvent event = new BlockBreakEvent(block, this);178 Bukkit.getPluginManager().callEvent(event);179 if (!event.isCancelled())180 block.setType(Material.AIR);181 return !event.isCancelled();182 }183 @Override184 public PlayerInventory getInventory()185 {186 if (inventory == null)187 {188 inventory = (PlayerInventoryMock) Bukkit.createInventory(this, InventoryType.PLAYER);189 }...

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simulateBlockDamagePure

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.block.Block;3import org.bukkit.block.BlockFace;4import org.bukkit.block.BlockState;5import org.bukkit.block.data.BlockData;6import org.bukkit.entity.Player;7import org.bukkit.event.block.Action;8import org.bukkit.event.player.PlayerInteractEvent;9import org.bukkit.inventory.EquipmentSlot;10import org.bukkit.inventory.ItemStack;11import org.bukkit.inventory.meta.Damageable;12import org.bukkit.inventory.meta.ItemMeta;13import org.bukkit.plugin.java.JavaPlugin;14import org.bukkit.util.Vector;15import be.seeseemelk.mockbukkit.entity.PlayerMock;16public class Main extends JavaPlugin {17 public void onEnable() {18 getServer().getPluginManager().registerEvents(new TestListener(), this);19 }20 public class TestListener implements org.bukkit.event.Listener {21 @SuppressWarnings("deprecation")22 public void onPlayerInteract(PlayerInteractEvent event) {23 Player player = event.getPlayer();24 ItemStack item = player.getInventory().getItemInMainHand();25 if (event.getAction() != Action.LEFT_CLICK_BLOCK) {26 return;27 }28 if (item == null || item.getType() == Material.AIR) {29 return;30 }31 if (event.getHand() != EquipmentSlot.HAND) {32 return;33 }34 if (player.isSneaking()) {35 return;36 }37 Block block = event.getClickedBlock();38 if (block == null) {39 return;40 }41 BlockData blockData = block.getBlockData();42 if (blockData.getMaterial().isAir()) {43 return;44 }45 BlockFace blockFace = event.getBlockFace();46 BlockState blockState = block.getState();47 Vector blockCenter = block.getLocation().add(0.5, 0.5, 0.5).toVector();48 Vector blockCenterToPlayer = player.getLocation().toVector().subtract(blockCenter);49 Vector blockCenterToPlayerNormalized = blockCenterToPlayer.normalize();50 Vector blockCenterToPlayerNormalizedTimesHalf = blockCenterToPlayerNormalized.multiply(0.5);51 Vector blockCenterToPlayerNormalizedTimesHalfPlusHalf = blockCenterToPlayerNormalizedTimesHalf.add(new Vector(0.5, 0.5, 0.5));52 Vector blockCenterToPlayerNormalizedTimesHalfPlusHalfTimesTwo = blockCenterToPlayerNormalizedTimesHalfPlusHalf.multiply(

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simulateBlockDamagePure

Using AI Code Generation

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1 public void testBlockDamage() {2 PlayerMock player = server.addPlayer();3 player.simulateBlockDamage(new Location(null, 0, 0, 0), 0, 1);4 player.simulateBlockDamage(new Location(null, 0, 0, 0), 1, 1);5 player.simulateBlockDamage(new Location(null, 0, 0, 0), 2, 1);6 player.simulateBlockDamage(new Location(null, 0, 0, 0), 3, 1);7 player.simulateBlockDamage(new Location(null, 0, 0, 0), 4, 1);8 player.simulateBlockDamage(new Location(null, 0, 0, 0), 5, 1);9 player.simulateBlockDamage(new Location(null, 0, 0, 0), 6, 1);10 player.simulateBlockDamage(new Location(null, 0, 0, 0), 7, 1);11 player.simulateBlockDamage(new Location(null, 0, 0, 0), 8, 1);12 player.simulateBlockDamage(new Location(null, 0, 0, 0), 9, 1);13 player.simulateBlockDamage(new Location(null, 0, 0, 0), 10, 1);14 player.simulateBlockDamage(new Location(null, 0, 0, 0), 11, 1);15 player.simulateBlockDamage(new Location(null, 0, 0, 0), 12, 1);16 player.simulateBlockDamage(new Location(null, 0, 0, 0), 13, 1);17 player.simulateBlockDamage(new Location(null, 0, 0, 0), 14, 1);18 player.simulateBlockDamage(new Location(null, 0, 0, 0), 15, 1);19 player.simulateBlockDamage(new Location(null, 0, 0, 0), 16, 1);20 player.simulateBlockDamage(new Location(null, 0, 0, 0), 17, 1);21 player.simulateBlockDamage(new Location(null, 0, 0, 0),

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simulateBlockDamagePure

Using AI Code Generation

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1PlayerMock player = server.addPlayer();2BlockMock block = new BlockMock(Material.STONE);3block.setHealth(5);4player.simulateBlockDamagePure(block, 5);5assertTrue(block.isBroken());6assertFalse(player.isHoldingTool());7assertTrue(player.isHoldingTool(Material.DIAMOND_PICKAXE));8assertTrue(player.isHoldingTool(Material.DIAMOND_PICKAXE, 2));9assertTrue(player.isHoldingTool(Material.DIAMOND_PICKAXE, 2, 1));10assertTrue(player.isHoldingTool(Material.DIAMOND_PICKAXE, 2, 1, 3));11assertTrue(player.isHoldingTool(Material.DIAMOND_PICKAXE, 2, 1, 3, 4));12assertTrue(player.isHoldingTool(Material.DIAMOND_PICKAXE, 2, 1, 3, 4, 5));13assertTrue(player.isHoldingTool(Material.DIAMOND_PICKAXE, 2, 1, 3, 4, 5, 6));14assertTrue(player.isHoldingTool(Material.DIAMOND_PICKAXE, 2, 1, 3, 4, 5, 6, 7));15assertTrue(player.isHoldingTool(Material.DIAMOND_PICKAXE, 2, 1, 3, 4, 5, 6, 7, 8));16assertTrue(player.isHoldingTool(Material.DIAMOND_PICKAXE

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