How to use spigot method of be.seeseemelk.mockbukkit.entity.PlayerMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.PlayerMock.spigot

Source:SpigotTests.java Github

copy

Full Screen

1package cz.neumimto.rpg.spigot;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;6import cz.neumimto.rpg.common.Rpg;7import cz.neumimto.rpg.common.classes.ClassService;8import cz.neumimto.rpg.common.configuration.PluginConfig;9import cz.neumimto.rpg.common.entity.players.CharacterService;10import cz.neumimto.rpg.common.entity.players.PreloadCharacter;11import cz.neumimto.rpg.common.entity.players.classes.ClassDefinition;12import cz.neumimto.rpg.common.entity.players.classes.PlayerClassData;13import cz.neumimto.rpg.common.model.CharacterClass;14import cz.neumimto.rpg.common.skills.PlayerSkillContext;15import cz.neumimto.rpg.common.skills.SkillData;16import cz.neumimto.rpg.common.skills.tree.SkillTree;17import cz.neumimto.rpg.spigot.entities.players.ISpigotCharacter;18import org.bukkit.Bukkit;19import org.junit.jupiter.api.AfterAll;20import org.junit.jupiter.api.Assertions;21import org.junit.jupiter.api.BeforeAll;22import org.junit.jupiter.api.Test;23import java.util.Map;24import java.util.concurrent.Executor;25import java.util.concurrent.Executors;26public class SpigotTests {27 static ServerMock server;28 static SpigotRpgPlugin plugin;29 static ClassService classService;30 static CharacterService<ISpigotCharacter> characterService;31 static PluginConfig pluginConfig;...

Full Screen

Full Screen

Source:InteractionTests.java Github

copy

Full Screen

1package org.spigot.commons.tests.gui;2import static org.junit.Assert.assertTrue;3import static org.junit.Assert.fail;4import org.bukkit.Bukkit;5import org.bukkit.Material;6import org.bukkit.event.inventory.ClickType;7import org.bukkit.event.inventory.InventoryAction;8import org.bukkit.event.inventory.InventoryClickEvent;9import org.bukkit.event.inventory.InventoryType.SlotType;10import org.bukkit.inventory.InventoryView;11import org.bukkit.inventory.ItemStack;12import org.junit.Test;13import org.spigot.commons.gui.InventoryGUI;14import org.spigot.commons.gui.component.ComponentInteraction;15import org.spigot.commons.gui.component.CraftComponent;16import org.spigot.commons.gui.component.DisplayContext;17import org.spigot.commons.gui.inventory.Vector;18import org.spigot.commons.tests.BukkitTests;19import be.seeseemelk.mockbukkit.MockBukkit;20import be.seeseemelk.mockbukkit.entity.PlayerMock;21public class InteractionTests extends BukkitTests {22 @Test23 public void inventoryClickTest() {24 final Vector loc = new Vector(3, 2);25 final ItemStack it = new ItemStack(Material.STONE, 8);26 final boolean[] flag = { false };27 28 InventoryGUI gui = new InventoryGUI("Click GUI", 27);29 gui.getItems().setItem(loc, new CraftComponent(it) {30 @Override31 public boolean callback(ComponentInteraction inter, DisplayContext context) {32 return flag[0] = true;...

Full Screen

Full Screen

Source:BukkitPluginTests.java Github

copy

Full Screen

1package net.william278.huskhomes;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import de.themoep.minedown.MineDown;6import net.william278.huskhomes.command.BukkitCommandType;7import net.william278.huskhomes.player.BukkitPlayer;8import org.junit.jupiter.api.AfterAll;9import org.junit.jupiter.api.Assertions;10import org.junit.jupiter.api.BeforeAll;11import org.junit.jupiter.api.Test;12import java.util.Map;13import java.util.Optional;14/**15 * Uses MockBukkit to test the plugin on a mock Spigot server implementing the Bukkit 1.16 API.16 */17public class BukkitPluginTests {18 public static ServerMock server;19 public static BukkitHuskHomes plugin;20 @BeforeAll21 public static void setUp() {22 server = MockBukkit.mock();23 plugin = MockBukkit.load(BukkitHuskHomes.class);24 }25 @AfterAll26 public static void tearDown() {27 MockBukkit.unmock();28 }29 @Test30 public void testPluginEnables() {31 Assertions.assertTrue(plugin.isEnabled());32 }33 @Test34 public void testCommandRegistration() {35 // Assert that all commands in BukkitCommandType are registered by the plugin36 for (BukkitCommandType command : BukkitCommandType.values()) {37 Assertions.assertNotNull(plugin.getCommand(command.commandBase.command));38 }39 }40 @Test41 public void testPlayerAdaption() {42 // Assert that the player adapter is working43 PlayerMock player = server.addPlayer();44 Assertions.assertNotNull(BukkitPlayer.adapt(player));45 }46 @Test47 public void testLocalesLoading() {48 final Map<String, String> rawLocales = plugin.getLocales().rawLocales;49 Assertions.assertTrue(rawLocales.size() > 0);50 rawLocales.forEach((key, value) -> Assertions.assertNotNull(value));51 }52 @Test53 public void testLocaleParsing() {54 final Map<String, String> rawLocales = plugin.getLocales().rawLocales;55 BukkitPlayer bukkitPlayer = BukkitPlayer.adapt(server.addPlayer());56 rawLocales.forEach((key, value) -> {57 Optional<MineDown> locale = plugin.getLocales().getLocale(key);58 Assertions.assertTrue(locale.isPresent());59 bukkitPlayer.sendMessage(locale.get());60 });61 }62}...

Full Screen

Full Screen

spigot

Using AI Code Generation

copy

Full Screen

1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;5import be.seeseemelk.mockbukkit.scheduler.BukkitTaskMock;6import be.seeseemelk.mockbukkit.scheduler.BukkitWorkerMock;7import be.seeseemelk.mockbukkit.scheduler.SchedulerMock;8import be.seeseemelk

Full Screen

Full Screen

spigot

Using AI Code Generation

copy

Full Screen

1{2 private final GameMode gameMode = GameMode.SURVIVAL;3 private final PlayerInventoryMock inventory = new PlayerInventoryMock();4 private final PlayerInventoryMock enderChest = new PlayerInventoryMock();5 private final PlayerInventoryMock openInventory = new PlayerInventoryMock();6 private final PlayerInventoryMock activeInventory = new PlayerInventoryMock();7 private final PlayerInventoryMock craftingInventory = new PlayerInventoryMock();8 private final PlayerInventoryMock craftingResultInventory = new PlayerInventoryMock();9 private final PlayerInventoryMock playerInventory = new PlayerInventoryMock();10 private final PlayerInventoryMock armorInventory = new PlayerInventoryMock();11 private final PlayerInventoryMock offHandInventory = new PlayerInventoryMock();12 private final PlayerInventoryMock itemOnCursor = new PlayerInventoryMock();13 private final PlayerInventoryMock itemOnCursorInventory = new PlayerInventoryMock();14 private final PlayerInventoryMock itemOnCursorInventory2 = new PlayerInventoryMock();15 private final PlayerInventoryMock itemOnCursorInventory3 = new PlayerInventoryMock();16 private final PlayerInventoryMock itemOnCursorInventory4 = new PlayerInventoryMock();17 private final PlayerInventoryMock itemOnCursorInventory5 = new PlayerInventoryMock();18 private final PlayerInventoryMock itemOnCursorInventory6 = new PlayerInventoryMock();19 private final PlayerInventoryMock itemOnCursorInventory7 = new PlayerInventoryMock();20 private final PlayerInventoryMock itemOnCursorInventory8 = new PlayerInventoryMock();21 private final PlayerInventoryMock itemOnCursorInventory9 = new PlayerInventoryMock();22 private final PlayerInventoryMock itemOnCursorInventory10 = new PlayerInventoryMock();23 private final PlayerInventoryMock itemOnCursorInventory11 = new PlayerInventoryMock();24 private final PlayerInventoryMock itemOnCursorInventory12 = new PlayerInventoryMock();25 private final PlayerInventoryMock itemOnCursorInventory13 = new PlayerInventoryMock();26 private final PlayerInventoryMock itemOnCursorInventory14 = new PlayerInventoryMock();27 private final PlayerInventoryMock itemOnCursorInventory15 = new PlayerInventoryMock();28 private final PlayerInventoryMock itemOnCursorInventory16 = new PlayerInventoryMock();29 private final PlayerInventoryMock itemOnCursorInventory17 = new PlayerInventoryMock();30 private final PlayerInventoryMock itemOnCursorInventory18 = new PlayerInventoryMock();31 private final PlayerInventoryMock itemOnCursorInventory19 = new PlayerInventoryMock();

Full Screen

Full Screen

spigot

Using AI Code Generation

copy

Full Screen

1public void testPlayerMock() {2 PlayerMock player = new PlayerMock(server, "TestPlayer");3 player.setOp(true);4 player.setHealth(20);5 player.setFoodLevel(20);6 player.setSaturation(20);7 player.setExhaustion(20);8 player.setGameMode(GameMode.SURVIVAL);9 player.setPlayerListName("TestPlayer");10 player.setDisplayName("TestPlayer");11 player.setPlayerTime(0, true);12 player.setSleepingIgnored(false);13 player.setAllowFlight(false);14 player.setFlying(false);15 player.setBedSpawnLocation(new Location(server.getWorld("world"), 0, 0, 0));16 player.setCompassTarget(new Location(server.getWorld("world"), 0, 0, 0));17 player.setPlayerWeather(WeatherType.CLEAR);18 player.setSneaking(false);19 player.setSprinting(false);20 player.setWhitelisted(true);21 player.setVelocity(new Vector(0, 0, 0));22 player.setPlayerListHeaderFooter("header", "footer");23 player.setPlayerListHeader("header");24 player.setPlayerListFooter("footer");

Full Screen

Full Screen

spigot

Using AI Code Generation

copy

Full Screen

1import org.bukkit.Location;2import org.bukkit.World;3import org.bukkit.entity.Player;4public class PlayerMock {5 public static void main(String[] args) {6 Player player = be.seeseemelk.mockbukkit.entity.PlayerMock.getPlayer();7 Location location = player.getLocation();8 World world = location.getWorld();9 long time = world.getTime();10 world.setTime(time);11 }12}13import org.bukkit.Location;14import org.bukkit.World;15import org.bukkit.entity.Player;16public class PlayerMock {17 public static void main(String[] args) {18 Player player = be.seeseemelk.mockbukkit.entity.PlayerMock.getPlayer();19 World world = player.getLocation().getWorld();20 long time = world.getTime();21 world.setTime(time);22 }23}24import org.bukkit.Location;25import org.bukkit.World;26import org.bukkit.entity.Player;27public class PlayerMock {28 public static void main(String[] args) {29 Player player = be.seeseemelk.mockbukkit.entity.PlayerMock.getPlayer();30 World world = player.getLocation().getWorld();31 world.setTime(world.getTime());32 }33}

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run MockBukkit automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Most used method in PlayerMock

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful